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Just over a year after the last main release, Wine 4.0 is officially here

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You might want to grab a glass for this one, no not that dusty old thing, one of the nice ones. The ones at the back of the cupboard for special occasions! Wine 4.0 is officially here.

Comparing Wine 3.0 to 4.0, naturally it's a pretty huge release. Although, most people have likely been using the development builds for some time.

The highlights of Wine 4.0 are:

  • Multi-Threaded Command Stream is enabled by default
  • Vulkan support.
  • Direct3D 12 support.
  • A lot more Direct3D 10 and 11 features implemented
  • S3TC-compressed 3D textures support
  • Game controllers support.
  • High-DPI support on Android.

There's a huge amount more, so for those interested I do suggest reading the detailed official announcement here. Cheers to the Wine team, here's to a fun development cycle towards Wine 5.0.

Now that it's out, I imagine Proton for Steam Play will begin moving over to Wine 4.0 to bring in plenty of fixes and improvements since Proton is currently based on Wine 3.16.

I was going to make a pun, but I thought it would be in pour taste.

Article taken from GamingOnLinux.com.
Tags: Wine
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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22 comments
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massatt212 Jan 25, 2019
can some do a test with gallium 9 on Ultimate Marvel Vs. Capcom 3
mrdeathjr Jan 25, 2019
Quoting: PatolaIt worked even under proton!!! THANK YOU VERY MUCH! And to prevent the graphical glitches I just had to disable postprocessing.

Now it plays very smoothly and with amazing graphics!

Normally postproccesing effects on wine affect performance and also can shows graphic glitches as youre said

*i dont like post proccesing still on windows

^_^
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