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inXile entertainment have provided an update on the Linux version of The Bard's Tale IV: Barrows Deep, the good news is that it's still coming and it will release in June this year.

They're currently working on a huge update, which was originally going to be patch "2.0" however, they're instead making it a little bigger into a Director's Cut and this is when the Linux version will be released.

Here's the gist of it:

We’ve seen your comments and hear you. The Mac and Linux builds are making great progress in co-development and parity to our main version with our development builds and current feature production pipeline. We have a full-time dedicated team for each platform (Mac & Linux), and those teams are working concurrently with our main features dev teams.

The issue we have as developers is that we are unable to finalize the Mac and Linux versions of the game and continue to simultaneously make such sweeping changes to it. We wanted to resolve the issues that affected the PC launch before we shipped Mac and Linux and this dovetailed directly into the work we began doing for the Director's Cut, effectively becoming one continuous effort since September. This is why these versions need to go live the same day as the PC version of The Bard’s Tale IV: Barrows Deep - Director’s Cut.

It sounding like it's going to be a seriously big update for the game, hopefully one that solves a lot of issues people had with the current version. The upgrades will include a new dungeon and story line featuring new enemy types, new items, inventory filtering, a new intro video, more game balancing work, Unreal Engine 4 upgrades, improved performance, a reworked main menu and more.

You can see their update about it here.

Article taken from GamingOnLinux.com.
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drmoth Feb 19, 2019
While it's probably going to lame, I'm still planning on getting this anyway, the nostalgia of the originals still runs strong!
TheRiddick Feb 19, 2019
If they get Vulkan going, that be fantastic. I don't care if its UE4 Beta code.
TheSHEEEP Feb 19, 2019
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Quoting: STiATOh, loved the others. Looking forward to it :-).
Quoting: drmothWhile it's probably going to lame, I'm still planning on getting this anyway, the nostalgia of the originals still runs strong!
TheSHEEEP Feb 19, 2019
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Quoting: STiATOh, loved the others. Looking forward to it :-).
Quoting: drmothWhile it's probably going to lame, I'm still planning on getting this anyway, the nostalgia of the originals still runs strong!

Seriously, this game is nothing like the old games, different in almost every aspect. Which is, besides the desastrous launch state, the number one complaint about the game.

If you want something that is like the old Bard's Tale, play the remakes, those are really good. And run fine in Wine, at least when I tried.
theghost Feb 19, 2019
QuoteThe Mac and Linux builds are making great progress in co-development and parity to our main version with our development builds and current feature production pipeline. We have a full-time dedicated team for each platform (Mac & Linux), and those teams are working concurrently with our main features dev teams.

I wouldn't wonder if they call off Mac/Linux ports for their future games after reading their development approach. They have one game split across 3 different platform teams, which seems to keep their changes in their own branches. If the game doesn't sell super well they can easily say: "See it's not worth to develop for Linux, the team was more expansive than the copies sold."

I don't know but if I would develop for multiple platforms I would keep my code in one base and have only different pipelines for game compilation, qa and release. Also I think using Unreal engine for cross-platform was a major mistake.
Nevertheless Feb 20, 2019
No use to think about future implications. I think they will faithfully release Bards Tale 4 and Wasteland 3 for Linux and on Steam/GOG, and then do UWP Apps on the Microsoft store alongside Obsidian.
Eike Jun 8, 2019
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"Targeting late summer", but the reviews are a mixed bag...
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