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ProtonDB, the unofficial website that gathers reports of how games run with Steam Play on Linux has another data-dump available, so here's another monthly run-down of the data.

Firstly, we've seen a nice increase in the amount of games reported to be playable. When I took a look over the data last month, ProtonDB was reporting exactly 5,200 as games that "work" which has now risen to 5,539 so the growth there is quite healthy.

Onto some other data, here's how many reports we're seeing being made by users over time:

I'm actually somewhat surprised to see less in June, since Steam Play Proton had 4.2-6, 4.2-7 and 4.2-8 all released in the same month. I usually expect people to go back and re-test, but thinking on it more unless there's something different to report it's not likely worth it if the game continues to work fine.

Here's a look at what types of reports people were submitting, to give us an idea of how well things are going in Steam Play land:

That's a very healthy amount of Platinum reports being sent in although a little less than May, but there's quite a big drop in the amount of "Borked" reports (910 in May, 907 April) too.

Let's dive a little deeper and look at the actual games being reported across June:

Name # of reports
Bloodstained: Ritual of the Night 60
The Witcher 3: Wild Hunt 43
Path of Exile 40
Grand Theft Auto V 37
MORDHAU 31
Warframe 29
My Friend Pedro 27
DOOM 27
Hellblade: Senua's Sacrifice 22
The Elder Scrolls Online 19
Kao the Kangaroo: Round 2 18
Rising Storm 2: Vietnam 18
Katana ZERO 17
Grim Dawn 17
They Are Billions 17

Bloodstained: Ritual of the Night being the big new one, released on Steam on June 18th it's not really a surprise to see it so high up, especially since they cancelled the Linux version that was promised during the Kickstarter. Thankfully, as you will see below Steam Play saves the day a bit here.

Now let's break that down a bit further, what games were getting a lot of Platinum level reports this month?

Name Platinum #
Bloodstained: Ritual of the Night 42
The Witcher 3: Wild Hunt 39
MORDHAU 25
My Friend Pedro 19
Kao the Kangaroo: Round 2 18
Hellblade: Senua's Sacrifice 18
Path of Exile 17
DOOM 16
Risk of Rain 2 15
Age of Empires II HD 15
Grim Dawn 15
Polygoneer 11
Deep Rock Galactic 11
AMID EVIL 11
Grand Theft Auto V 10

Nice to see that the recent release of My Friend Pedro (June 20th) also seems to be working well going by the number of reports.

Something a little different that I've not tried to parse before, is to look at games that only appeared on ProtonDB in the month we're looking at. In this case, these are the top 10 titles with the most Platinum reports that are newly reported (not released) in June:

Name Release Date Platinum #
My Friend Pedro 20 Jun, 2019 19
SpaceEngine 11 Jun, 2019 8
OCTOPATH TRAVELER 7 Jun, 2019 7
Muse Dash 20 Jun, 2019 7
Devolver Bootleg 10 Jun, 2019 4
Sankaku Renai: Love Triangle Trouble 31 May, 2019 3
Sinking Island 4 Oct, 2007 3
Cris Tales (demo) 2020 3
Rescue HQ - The Tycoon 28 May, 2019 3
Monster Girl Island: Prologue 20 Jun, 2019 3

That's it for the actual games but what about hardware and software? As for what Linux distribution the reports are coming from, here's our usual look over that:

As well as the CPU/GPU people are using:

As a reminder for those not aware, we're running a dedicated Steam Tracker Page to keep an eye on the Linux market share, languages and more. Recently added tracking for Russian language use on Steam and more will be added over time. It will be updated with the June market share details once Valve update it.

With Valve continuing their commitment to Linux gaming, I'm still very interested to see exactly how they will be advertising Steam Play on store pages as they've yet to announce any details on that.

For those interested, the public data is stored here on GitHub.

Article taken from GamingOnLinux.com.
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38 comments
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Mohandevir Jul 2, 2019
Quoting: iiari
Quoting: MohandevirAnd it's not going to change, imo, unless a new hardware platform featuring a pre-installed Linux OS targeting the gaming market happens... And I mean sold in Gamestops, Bestbuys and Walmarts of this world (in store, not just online).
And I don't think, in the coming Stadia-like streaming/cloud gaming revolution that's about to happen, that a new hardware option will ever be coming. In the short term, if Chromebooks can start to install and use Steam in the future, that might lead to a bump...

In fact, it might transition to Android too. All you need is a Chrome browser. It's easy to create a dedicated Android Stadia launcher, at this point. As for Steam, the SteamLink app will cover you.

https://www.techradar.com/news/new-nvidia-shield-may-support-google-stadia-at-launch

Still, I think that there is going to be an offering for those that prefer gaming on a local machine for a couple of console generations.


Last edited by Mohandevir on 2 July 2019 at 6:39 pm UTC
iiari Jul 2, 2019
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Quoting: MohandevirStill, I think that there is going to be an offering for those that prefer gaming on a local machine for a couple of console generations.
Oh, absolutely. DVD's didn't overtake VHS overnight, and Netflix/Amazon/HBO streaming didn't overtake DVD's overnight. Many people out there still listen to their records and CD's and watch their DVD's. We'll have our standard way for playing games for a long time still, decades likely, and they'll be niche hardcore gaming that we'll want on our metal. But I think 10 years out the majority of casual gaming will be cloud/streaming... And it'll be on Linux.


Last edited by iiari on 2 July 2019 at 6:51 pm UTC
Whitewolfe80 Jul 2, 2019
Quoting: Eike
QuoteI'm actually somewhat surprised to see less in June

Might be this "going outside" or "vacation" thing...

(Especially northern hemisphere, before somebody complains. ;-) )

Went outside once graphics werent up to much
Purple Library Guy Jul 2, 2019
Quoting: iiari
Quoting: MohandevirAnd it's not going to change, imo, unless a new hardware platform featuring a pre-installed Linux OS targeting the gaming market happens... And I mean sold in Gamestops, Bestbuys and Walmarts of this world (in store, not just online).
And I don't think, in the coming Stadia-like streaming/cloud gaming revolution that's about to happen, that a new hardware option will ever be coming. In the short term, if Chromebooks can start to install and use Steam in the future, that might lead to a bump...
Ugh. Well, if that's about to happen it will mean no OS is a second class gaming system. Won't matter if you're running Windows, Linux, Mac, or FreeBSD, long as you got a browser and plenty speed on your interwebz you can rent games. So, well, that'd be one barrier to entry gone at least.
iiari Jul 3, 2019
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[quote=Purple Library Guy]
Quoting: iiariWon't matter if you're running Windows, Linux, Mac, or FreeBSD, long as you got a browser and plenty speed on your interwebz you can rent games. So, well, that'd be one barrier to entry gone at least.
That's the appeal, yes. I did the Google test with Assassin's Creed Odyssey and it played very well. Felt like any other game on my computer. Save for split, fraction of second dependent competitive e-sports, I think most other types of gaming will be great on streaming cloud services...
Desum Jul 4, 2019
Quoting: iiari
Quoting: MohandevirStill, I think that there is going to be an offering for those that prefer gaming on a local machine for a couple of console generations.
Oh, absolutely. DVD's didn't overtake VHS overnight, and Netflix/Amazon/HBO streaming didn't overtake DVD's overnight. Many people out there still listen to their records and CD's and watch their DVD's. We'll have our standard way for playing games for a long time still, decades likely, and they'll be niche hardcore gaming that we'll want on our metal. But I think 10 years out the majority of casual gaming will be cloud/streaming... And it'll be on Linux.

That's a bit of a nightmare scenario. Tell me, how are we supposed to get assets for OpenMW from Morrowind basically being remote controlled by you on someone else's computer? You can't. I shudder to think how many games are going to be lost if the public ever does hop on the steaming bandwagon. You are giving away ALL of the leverage you have as a consumer. Not to mention the fact that whether or not you consider games "art" or not, they ARE cultural artifacts that NEED to be preserved. And we can't trust these companies to do that.


Last edited by Desum on 4 July 2019 at 1:23 pm UTC
iiari Jul 4, 2019
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Quoting: DesumThat's a bit of a nightmare scenario. Tell me, how are we supposed to get assets for OpenMW from Morrowind basically being remote controlled by you on someone else's computer? You can't. I shudder to think how many games are going to be lost if the public ever does hop on the steaming bandwagon. You are giving away ALL of the leverage you have as a consumer. Not to mention the fact that whether or not you consider games "art" or not, they ARE cultural artifacts that NEED to be preserved. And we can't trust these companies to do that.
The gaming archival issue is absolutely one that needs to get tackled, and your points about asset access and ownership have been widely discussed and acknowledged as well. But, as I addressed in my post, I think there are going to be parallel gaming communities for a long time, decades at least. Just as we now have real books and e-books, and we still have DVDs and Netflix, and you can still buy CDs/records and Spotify, gaming will go the same way. I mean, people are still making new Amiga games! While I still think casual gamers (not necessarily the people on this site) will be mostly cloud gaming in 10 years, a hardcore niche will absolutely still exist in parallel, it might just not be the biggest gaming demographic. Or some people will have their streaming account and their hardcore machine both.

My hope is during those decades of parallelism the issues you discuss will be worked out. In theory, cloud gaming could be a huge advance for modding if desired, as everyone having the exact same mod assets on their individual computers will no longer be necessary. Something like the Steam Workshop would be even easier.


Last edited by iiari on 4 July 2019 at 1:56 pm UTC
Desum Jul 5, 2019
Quoting: iiari
Quoting: DesumThat's a bit of a nightmare scenario. Tell me, how are we supposed to get assets for OpenMW from Morrowind basically being remote controlled by you on someone else's computer? You can't. I shudder to think how many games are going to be lost if the public ever does hop on the steaming bandwagon. You are giving away ALL of the leverage you have as a consumer. Not to mention the fact that whether or not you consider games "art" or not, they ARE cultural artifacts that NEED to be preserved. And we can't trust these companies to do that.
The gaming archival issue is absolutely one that needs to get tackled, and your points about asset access and ownership have been widely discussed and acknowledged as well. But, as I addressed in my post, I think there are going to be parallel gaming communities for a long time, decades at least. Just as we now have real books and e-books, and we still have DVDs and Netflix, and you can still buy CDs/records and Spotify, gaming will go the same way. I mean, people are still making new Amiga games! While I still think casual gamers (not necessarily the people on this site) will be mostly cloud gaming in 10 years, a hardcore niche will absolutely still exist in parallel, it might just not be the biggest gaming demographic. Or some people will have their streaming account and their hardcore machine both.

My hope is during those decades of parallelism the issues you discuss will be worked out. In theory, cloud gaming could be a huge advance for modding if desired, as everyone having the exact same mod assets on their individual computers will no longer be necessary. Something like the Steam Workshop would be even easier.

Don't call it "the cloud". It's somebody else's computers. And game streaming (GaaS) will be the death of modding. For one thing, you will NEVER be able to upload mods to a service like Bethesda's workshop that violates anyone's trademark and/or copyrights, nor are they likely to allow more risque mods. The modding community is what it is because of the relative freedom that was afforded to it. That freedom is being taken away so Bethesda can monetize the modding community. I have nothing against modders making money, but a walled garden for mods isn't the answer.
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