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Fairy metroidvania inspired by Slavic myths, Catmaze, adds Linux support

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Ready for your next Metroidvania? Catmaze, a game inspired by Slavic myths is now officially supported and available on Linux as of earlier this week.

Created by developer Redblack Spade, who also made the 2017 dark puzzle game Reflection of Mine (supports Linux) and the upcoming psychedelic metroidvania Fearmonium (will also support Linux) Linux support arrives for Catmaze well over a year after the Steam release but good things come to those who wait right? Seems so, with it having a "Very Positive" rating on Steam from over 200 users.

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Feature Highlight:

  • Ancient tales come to life in a large open labyrinth of gloomy marshes, Slavic villages and centuries-old forests;
  • To help Alesta in fierce battles with the dangerous mythical beasts come the summoned creatures – familiars who have served the sorcerers from time immemorial. Choose from a variety of familiars with unique abilities;
  • The world is filled with characters whose destinies are in your hands - the completion of many side quests will determine how this adventure will end;
  • Respect for all traditions of the metroidvania genre allows you to return back in search of secret paths and acquire new skills. The danger of the adventure is emphasized by the possibility of saving only in certain places;
  • Fascinating battles with bosses, who have come from Slavic tales and tell us their unique history;
  • Elements of role-playing games, allowing you to customize the characteristics of Alesta to your individual style of playing.

You can find Catmaze on Steam where it's currently 45% off until September 30.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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7 comments

chr Sep 26, 2019
Quoting: GuestCute graphics. I’d buy it if it wasn’t for this: "The danger of the adventure is emphasized by the possibility of saving only in certain places". Replaying the same segment again and again is not something I enjoy. Dead Cells did it right: you can stop playing anywhere and restart from there.

I suspect that might be enjoyable for some folks, but ideally I'd have a flag or setting for people like you. And also for those that might enjoy it, but just don't have the time for that whole experience.
M@GOid Sep 26, 2019
Quoting: GuestCute graphics. I’d buy it if it wasn’t for this: "The danger of the adventure is emphasized by the possibility of saving only in certain places". Replaying the same segment again and again is not something I enjoy. Dead Cells did it right: you can stop playing anywhere and restart from there.

Me too. Definitely not a fan to replay large segments of a stage just to die and have to do it again. This is not a thing from the 8 bit era that I have good memories of.
ageres Sep 27, 2019
I don't see any Slavic myths, it more looks like inpired by mushrooms. Nice game though, with pleasant music and art.
Quoting: GuestI’d buy it if it wasn’t for this: "The danger of the adventure is emphasized by the possibility of saving only in certain places". Replaying the same segment again and again is not something I enjoy.
Isn't that a common thing for the metroidvania genre? These games aren't usually difficult and have many savepoints, this one included.
tuubi Sep 27, 2019
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Quoting: ageresThese games aren't usually difficult
Either you're much better at these games than I am or you haven't played Hollow Knight. Or Alwa's Awakening.
ageres Sep 28, 2019
Quoting: tuubiEither you're much better at these games than I am or you haven't played Hollow Knight. Or Alwa's Awakening.
I finished both. Hollow Knight has few tough bosses, but its health system allows to gain health easily. There are heavy-going platforming sections near the end of Alwa's Awakening, but that's unusually for metroidvanias, so it shouldn't make you beware of this genre. Also, if you die in Alwa's Awakening, you still keep all items found, doors unlocked, bosses dead. And I'm not a harcdore gamer, I don't like high difficulty and still cannot beat the last worlds of Super Meat Boy.

I haven't played Catmaze much, but so far it was easy, all enemies are slow or even stationary, and you get tons of HP and MP for beating them. I encountered one boss, won at my first try, and there was a savepoint right before it. I'm also playing Minoria, and that game is much, much harder. Every enemy is a challenge, and if you die, you lose everything you've got after the latest save.
tuubi Sep 28, 2019
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Quoting: ageres
Quoting: tuubiEither you're much better at these games than I am or you haven't played Hollow Knight. Or Alwa's Awakening.
I finished both. Hollow Knight has few tough bosses, but its health system allows to gain health easily. There are heavy-going platforming sections near the end of Alwa's Awakening, but that's unusually for metroidvanias, so it shouldn't make you beware of this genre. Also, if you die in Alwa's Awakening, you still keep all items found, doors unlocked, bosses dead. And I'm not a harcdore gamer, I don't like high difficulty and still cannot beat the last worlds of Super Meat Boy.

I haven't played Catmaze much, but so far it was easy, all enemies are slow or even stationary, and you get tons of HP and MP for beating them. I encountered one boss, won at my first try, and there was a savepoint right before it. I'm also playing Minoria, and that game is much, much harder. Every enemy is a challenge, and if you die, you lose everything you've got after the latest save.
My only gripe was with your statement that metroidvanias aren't usually difficult. I don't think most people consider something easy just because they can beat it with considerable effort, or if it involves lots of dying and retrying. Some metroidvanias are easy, others are not.
ageres Sep 28, 2019
What parts could be difficult in metroidvanias? Platforming is primitive in most cases and doesn't require precise jumping or timing. Foes aren't strong or dangerous and often can be avoided and ignored. Bosses can be tough, especially in igavanias where a player has to find their weaknesses and use right weapons and items, but they are bosses, they are supposed to be hard. The hardest thing for me is to understand where to go next. Sure, these games aren't "press X to win", but I believe they are easier than games of other 2D genres. Anyway, games without any challenges are boring.
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