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Block-pushing puzzler 'Akurra' gains a Linux demo that needs testing

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Made in the spirit of the classics like Chip's Challenge, Adventure's of Lolo, Sokoban, and Zelda and following a successful Kickstarter the upcoming Akurra has a demo now. 

"Push blocks into holes, over pits, avoid spikes, explore caves, and ride sea turtles in order to find keys, gems, and stars that unlock new paths and friends to aid you as you explore a collection of islands chock-full of puzzles and secrets. The puzzles in Akurra build complexity over time as you unlock new areas and islands with new puzzle pieces and mechanics."

Back in June, developer Jason Newman managed to get over $20K in funding from the Kickstarter so there's a lot of interest in these retro-inspired puzzle games it seems. As of the latest update on Kickstarter, they've now put up an initial build of the demo for Linux too!

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Feature Highlight according to the info from the developer:

  • Open world puzzles. Each “level” is an interconnected screen in a world of scattered islands. The player can explore and complete puzzles in a non-linear fashion.
  • Beautiful, atmospheric music.
  • Secrets! The game is chock full of hidden items. Getting 100% completion rate even in the demo is not an easy task!
  • Story. Many puzzle games do not have a story. Akurra will tell a meaningful story through gameplay and visuals, as there is no text in game.

Nice to see them getting some proper external testing done early, it's the easiest way to ensure you get a smooth release. Head over to the itch.io page to get testing.

The Linux demo will eventually come to the Steam page too, when it's had some more testing.

Article taken from GamingOnLinux.com.
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