It's been a little while since we had a community-chat post to round-up what you've all been gaming on Linux lately, so let's have a chat shall we.
We're all a bit spoilt for choice thanks to the likes of native Linux games, Steam Play Proton, cloud game streaming, lots of great emulators and more that you can all do right on Linux. This often makes choosing a game to play rather difficult doesn't it? It does for me.
I end up quite often going back to what I see as comfort games, those that you can just repeat over and over and you know them well, like a gaming comfort blanket with the likes of XCOM 2, Counter-Strike: Global Offensive, Streets of Rogue and others but there's a new one in my own personal list: Ziggurat 2 which released into Early Access with Linux support in late October.
Milkstone Studios seem to have crafted an absolutely magical first-person dungeon crawler, that I can quite easily see myself putting hundreds of hours into. There's something so supremely satisfying about running around a room waving a wand or a staff around, unleashing powering magics on somewhat freaky enemies (like those damn running carrots). When you get into the boss battles, it really gets your blood flowing too.
Over to you in the comments: what have you been gaming on Linux lately? Let us know what you've newly discovered, what you keep going back to and more.
- Hellpoint
- Last Epoch
- Albion Online
- The Long Gate
What I like the most is how you constantly feel motivated to do better. It's not about completing the game. It's not about being better at it than others (at least for me).
It's about doing a bit better with every iteration of your contraption - sometimes by making minor tweaks that lower the number of cycles, sometimes by ripping everything apart and trying a brave new design that turns out to be a disaster, but you still learn something from it.
Also, I love that there's no threat of dying, no timers, no pressure. The game doesn't force you to find a specific solution - any solution does the trick. It's up to you to decide if you're satisfied with your latest creation. You get a problem and building blocks and all the time in the world to do what you like.
It's one of those rare games where everything you do feels satisfying, and the amount of fun is directly proportional to the amount of time and effort you invested.
What a great sandbox! :)
Last edited by Gooda on 8 November 2020 at 7:24 pm UTC
Quoting: whizseHinkelsteins? What are they good for? No idea, but they look surprisingly like grave stones.Stopping tanks, apparently. The WRC German Rally is held on a military training ground.
Good job busting those stereotypes, guys.
Quoting: TobyGornowI've just finished Shadow Warrior (2013) and I loved it from start to finish. It's a pure mindless shooter/slicer, it's fun, it's beautiful and the Linux port is perfect. What else ?
Shadow Warrior is a great fortune cookie hunter game
It's model example how to liven up the old fashioned FPS. Exploration is rewarded in multiple ways, getting further in the level is rewarded with funny banter that sometimes reveals something story related. Gunplay is spiced up with swordplay and magical powers.
I have been playing Graveyard Keeper again as that had new Game of Crone DLC. It's still fun and there were bit of new gameplay and story has again some choices to be made. Game itself is graveyard keeper simulation with some farming thrown in and spiced with occultism. Kind of twisted version of Stardew Valley.
As DLC is fairly short, I moved on to Tropico 6. I tried to finish Tropico 5 first, but it was horribly broken and for me the workaround didn't work. Tropico 6 is pretty much as fun as 5 though, it's still about ruling tropical island as a dictator and gameplay is not drastically different.
I'll have to learn to save few times in a session as it has few game over scenarios and being able to avoid the disaster might need going somewhat more back what's available in autosaves. Or maybe arranging accident for rival could be solution instead of trying to get enough support in order to win the election, I might have been doing that bit too late though...
Though maybe replaying about five years or so is good, because I can avoid the mess altogether. Having the islands as nuclear bomb testing site wrecks up the approval and benefits don't seem to be worth it unless you're desperate.
Last edited by Anza on 8 November 2020 at 7:50 pm UTC
The other game I've been playing extensively for the past month or so is Avorion, which I immensely enjoy, and have been on and off for the past few years, mostly on though ;)
EDIT: Was missing a zero
Last edited by Valck on 9 November 2020 at 10:29 am UTC
After the article Liam ran, I turned to Superliminal and finished that. Now I'm a few hours into Carrion.
So two proton releases and two native. I'm more impressed by the latter so far, although both of the proton games were pretty good. Lightmatter tries to ape Portal's style a little too much, and the puzzles aren't quite as elegant, but it's fairly tight and enjoyable.
Considering we're going to have another 4 or more months of lockdown, I sure wish I find some more interesting games to pass my time, I fear boredom might make me lose my marbles this winter.
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