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The Khronos Group, the overseers of many open standards like OpenGL, Vulkan, OpenXR and more are currently looking to pay someone to improve OpenXR in Godot Engine.

They recently on April 22nd posted up a Request for Proposal for the work as they hope to "expand and demonstrate the reach of the API Standard by better integrating OpenXR with the Godot game engine to effectively bridge the gap between runtime developers and application developers".

So they're hoping the work will:

  1. Create a testbed for the OpenXR API by enabling a direct feedback channel between app developers and runtime developers. A byproduct of this is building the OpenXR Advisory Panel with app developers to ensure successful OpenXR Conferences with the Outreach Subgroup.
  2. Improve developer documentation including examples with WG notes on best practices. Although the OpenXR Tutorial Project covers using OpenXR directly, most app developers will use a library/engine therefore providing examples at the engine level is still needed.
  3. Provide a OpenXR Working Group (OWG) approved open-source reference for other game engines and libraries to reduce fragmentation in the industry. Since Godot is MIT-licensed, the work done in this project can be freely integrated into proprietary projects, advancing the entire industry.

As per the PDF they're willing to pay up to $100,000 for the work and you need to send in any proposals by 22nd May, 2024. They say anyone that has experience with Godot and OpenXR is welcome to submit a proposal to be considered.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

const Apr 23
Awesome. I'm currently working on a XR game with godot, so I'm really happy to see this. 4.3 already has some desperately needed improvements like antialiasing support on the way, so there is hope Godot can be used as a good entry point in the future. At the moment, it's sadly still quite rough.
Pyretic Apr 23
Oh, that's actually really clever. Find an open source engine amd improve its XR implementation. Then you can get feedback on how easy your API is to use AND an example for other closed source engines to look at for their own implementations. Plus, Godot developers get to enjoy the better XR tooling. A win-win!


Last edited by Pyretic on 23 April 2024 at 5:18 pm UTC
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