Oh my gosh, finally. Such a simple issue that has been a problem for years is finally fixed. Bethesda just updated Fallout 4 and below is everything that's changed.
They just need to do Skyrim next, which has had the exact same bug also since forever. They do have a Skyrim update coming sometime soon, so fingers crossed on that too.
On the Steam Deck with SteamOS (and so likely the Steam Machine too) - bringing up the on-screen keyboard would just entirely crash the game. It's really surprising it has remained "Verified" by Valve with such a ridiculous bug, even though The Elder Scrolls V: Skyrim Special Edition is rightfully set as "Unsupported" but that's Valve for you - Steam Deck Verified certainly isn't without issues.

Now, it should actually deserve that Verified rating and hopefully soon Skyrim will get the fix, and then get Verified too.
Added and Updated Features
Game
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Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods.
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Added localized strings fixes for UI and platform terminology.
Creation Kit
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Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations.
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Bink files can now be added to Creation uploads via an Extra Files browser.
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Added Localization export support.
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Creations up to 2 GB in size can now be uploaded for Xbox.
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Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."
Crashes
Game
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Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device.
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Fixed a top crash that would occur due to a streaming audio error.
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Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity.
Bug Fixes
Game
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Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation.
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Creations category lists should now return ordered results more consistently.
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Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation.
Creation Kit
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Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.
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Material or Heightmap terrain edits now cause grass to generate properly.
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Running LipGen from the command line or launch argument now properly generates .lip files.
Miscellaneous
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Updated the game credits.
Quoting: tgurrI still wonder why Bethesda is so incompetent and reluctant to keep fixing/supporting their existing games,They are definitely slow about taking action. I recently took advantage of a phenomenal deal on the GOG version of Skyrim SE only to discover that, since the last update, the GOG version has suffered from a VRAM memory leak that Bethesda has yet to fix. The Skyrim community had to step in and provide a solution:
Memory leak in Skyrim Anniversary Edition on GOG - Post 112 (External Link: You need to be logged in to view this.)
As near as I can tell from an admittedly partial reading of the 9-page thread, this issue has been going on for nearly 2 years. Way to go, Bethesda!
Quoting: LuuuuuuuIn my experience as a 30 year old fan of Bethesda's games, I find that increasingly, especially over the past 10 or so years - there are few companies who have such contempt for their own game properties and the people who enjoy them as Bethesda.Overall, I agree with your sentiments. However, while Bethesda's patch support is clearly still poor, they have improved somewhat. It used to be much worse in the Morrowind days - especially when you compare their support to the patch frequency and overall amount of patches of other developers from the same time period. Bethesda has always been notorious for their buggy games and poor patch support.



