Maths and logic puzzles in a colourful platformer setting - Néro & Sci ∫ Integral Edition is out now
Developed in collaboration with mathematics education specialists at IREM Lyon, Néro & Sci ∫ Integral Edition is a colourful educational time.
This is not a game that's all about your reflexes, instead it's about slowing down and having a little think and a look around. It introduces you to various mathematical concepts naturally through gameplay rather than formal instruction. Combined with an integrated hint system and carefully paced progression, the adventure remains approachable for newcomers while offering optional secrets and advanced puzzles for players seeking a greater challenge. Safe to say if you like puzzle-platformers that try to do something really quite different with shapes, numbers, vectors, and patterns - this is one to take a look at.
Have a look at the new trailer below:

Direct Link
- Logic-Based Puzzle Platforming: Solve puzzles using shapes, numbers, vectors, and experimentation.
- 36 Levels Across Four Worlds: Explore colorful environments filled with secrets and increasingly challenging puzzles.
- Solo and Local Co-op: Complete the adventure alone or alongside a friend.
- Over 20 Hours of Gameplay: Discover hidden stages and replay levels to unlock additional skill points.
- Accessible Learning Curve: Progressive puzzle design and an integrated clue system welcome players of all experience levels.
- Developed with Mathematics Education Experts: Puzzle concepts and mechanics were tested and recommended by the Institute for Research on Mathematics Education (IREM Lyon).
"We believe that video games are a fantastic form of artistic expression that can spread knowledge and values." - Developer Souris-Lab.
Hmm, maybe a game would be a good way to help intuitively teach why tau is a better choice than pi… 🤔
Quoting: CatKillerFrom the game's Steam forum it looks like they've only got the Linux depot for the Deck, so everyone else on Linux gets no files.Sent them an email to let them know.
Edit: spoke with the dev and told them the issue, they've now solved it.
Last edited by Liam Squires-Hand on 21 Aug 2026 at 4:34 pm UTC



