One game we have to wait a bit longer on is Warhammer 40,000: Dawn of War IV, which has moved from September to December 3rd. Not a very long delay, but hopefully enough time for the developers at KING Art to make it truly worthwhile. I would prefer a delay over a rough release - too many big games release in a poor state on PC over the last few years.
The announcement was quite short but there's also a video to explain more:
"We have an important update to share about the launch of Warhammer 40,000: Dawn of War IV.
We've made the decision to move the game's launch date to 3rd December. In this video, we explain why we're taking additional time and what you can expect from us in the lead-up to release.
Thank you to everyone who has joined the playtests and shared feedback with us throughout development. Your support has been invaluable, and we're excited to continue this journey together.
Watch the full update from Warhammer 40,000: Dawn of War IV Game Director Jan Theysen:"

Direct Link
Theysen mentions in the video that after thousands of players tried the playtests it's clear they're on the right track, but they need the extra few weeks to focus on the feedback they had been given to fix bugs, improve performance and polish the experience some more. They plan to show off some of what they've been doing over the next few weeks - to show their progress on the feedback.
- Four fully playable and distinct factions: Space Marines, Orks, Necrons, and the Adeptus Mechanicus. Each of the four factions in Dawn of War IV have a separate campaign which tells a different side of the overall story, featuring a total of 70+ missions.
- Extensive solo campaigns and other game modes: Skirmish, co-op, and competitive multiplayer, along with the return of the fan-favorite Last Stand. In each of the game’s modes, players build bases, assume control of faction Commanders, gather resources, and command units to ultimately overwhelm the enemy’s forces.
- Legendary Warhammer storytelling at its finest: Co-written by legendary Black Library author John French, each faction has its own cinematic CGI intro, which leads into a non-linear campaign, providing a wealth of replayability for players who want to explore every inch of this epic saga.
- Biggest Dawn of War at launch: Four distinct factions, 10+ playable Commanders, 110+ units / buildings, many of which are customizable, an in-game editor for player-created content, and a Painter tool for unit customization.
- Modern innovation mixed with classic RTS mechanics: With the revolutionary Combat Director, gameplay will have a next-level display of visceral melee combat.
Looking forward to playing this in December.
This is going to be EPIC!



