Originally released back in 2006 for the Xbox 360, the classic JRPG 'Blue Dragon' can now be played on PC thanks to the re:Blue project. On August 27th, they had their first proper release.
This is a game I've not thought about for a long long time, and one I never managed to finish either - so I might have to give it a go with all the enhancements from re:Blue. Pretty interesting for fans of artwork from Dragon Ball's Akira Toriyama too, and the original game was actually based on a design by Final Fantasy series creator Hironobu Sakaguchi.
Just like other open source projects - it does not include the copyrighted assets, so you need your own CDs with the data to run it. For Linux / SteamOS the project has an AppImage to download.
Seems to run very nicely on Fedora KDE 44.
Graphics
- Resolutions up to 4K, windowed or fullscreen, on whichever monitor you pick.
- Aspect ratios 16:9, 4:3, 16:10, 21:9, 32:9, plus auto and stretch.
- Four quality presets, Low through Ultra.
- MSAA up to 8x or SSAA up to 4x.
- Anisotropic filtering.
- Shadow quality and draw distance.
- Depth of field adjustment.
- Unlocked FPS with optional caps and VSync.
Quality of Life
- Unlocked frame rate, with optional caps at 30, 60, 90, or 120.
- Save from the camp menu anywhere instead of only at save points.
- Field of view adjustment, 45 through 120 degrees.
- Skip the in-game tutorial pages.
- Full area map on the world map screen, with zoom, floor switching, and a legend.
- Optional map markers for the hidden items, chests, and barriers a floor still has, plus per-floor counts, carried onto the field compass.
- The field HUD can fade out once you stop pressing anything, or stay off entirely.
- Achievement list viewable in game, with eight new re:Blue achievements alongside the original ones.
- Master volume control.
- Separate center, rear, and subwoofer levels for 5.1/7.1 tuning.
- Fully native keyboard and mouse support with cursor and look modes supported by mouse.
- Every controller button rebindable to a key, with mouse sensitivity and cursor opacity of your own.
- Menus take the mouse directly: hover a row to move the cursor, click to confirm, wheel to scroll.
- Custom input based icons/glyphs for hud elements, following the device you last used or pinned to Xbox, PlayStation, Switch, or Steam Deck.
- UI language and voice language chosen separately.
Mods and DLC
- Built-in mod manager.
- Official DLC is supported.
Platforms and Languages
- Windows on DX12 or Vulkan.
- Linux AMD64 and ARM64, including the Steam Deck and other handhelds.
- macOS AMD64 and ARM64.
- Custom menus in English, French, German, Italian, and Spanish.
Amazing to see so many classics getting a new life on PC.
This port is fantastic, but I wonder if it'll be taken down 😫
Last edited by Arehandoro on 3 Sep 2026 at 1:53 pm UTC
Wake me when they give Fable 2 this treatment. Having to pull out my 360 is a hassle, to say nothing of Xenia





