Face off against the dealer with your random rolls in Dealer's Dice, which blends together tower defense and incrementals. Note: personal purchase.
This appears to be a case of terrible marketing. Because it has a really interesting visual style, fun tunes and unique gameplay along with a stupidly low price of $1 / £0.95 that I was surprised to see it launch on September 7th to basically zero fanfare.
You're stuck in a twisted tower defense incremental game where you roll dice onto a board as your towers - each die landing on a different side to give a different number and power. Using these shooting dice you have to stop waves of enemies coming in from one side as they try to reach the end of the board. The tower defense mechanics of it are quite simple but its the setup here that's clever with the randomness of it with the incremental upgrades that hook you in as you keep wanting more power to try your luck again.

The idea of it is quite ingenious actually. When you throw a die onto the board it rolls onto a set number. That number is the number of shots it will do before it needs to reload. And when you go through quite a few rounds, you end up building up a collection of different dice all with different powers. Some just fire bullets, some slow enemies down, burn them, while others power up existing dice on the board.
As the waves go on, a clock ticks down in the corner where a little helper comes back to let you pick more dice to throw on the board. The helper has different levels, which give you a different amount of dice and if you wait longer to let it level up more you'll get access to more dice to pick from.
Once a round is over, back to the upgrades board to go through the incremental tree to use up the tokens earned from all the enemies your dice tower took down and repeat.
See the trailer below:

Direct Link
The only issue I've seen is that it got stuck on loading with Proton 11. I had to use Proton Experimental on Fedora KDE 44 for it to load properly. Other than that, the game works really well.
I would have liked to have seen more speed options, as even 2x at the start is quite slow. A fantastic idea that deserves more eyes on it, and I hope to see the developer expand on the idea in future for a bigger game. I would happily spend more for a bigger version.
A very quirky and interesting entry into the incremental tower defense mixture that's absolutely worth the minuscule entry fee.
Quoting: ChrisznixThis looks 100% like they used the style of Studio MHDRs Cuphead, though i don not see any link to them. Strange...1930s and later animations style. Studio MHDR and Cupead nor created nor first to use that style in current century.
Dealer's Dice: (External Link: You need to be logged in to view this.)
- Release Date: Sep 7, 2026
Crazy Pocket: (External Link: You need to be logged in to view this.)
- Release Date: Sep 7, 2026
Hell Deck: (External Link: You need to be logged in to view this.)
- Release Date: Aug 3, 2026
Who Am I Next? : Animals: (External Link: You need to be logged in to view this.)
- Release Date: Aug 3, 2026
So... They have released two games a month for the last two months (September and August). The two games released each of these months was released on the same date.
The website for the company states:
offmoon is an independent game studio developing original titles for Steam. We design, build and ship moonlit worlds — crafted for PC and Steam Deck.I will be interested to see how well these games play on the Steam Deck.
Quoting: mindedie1930s and later animations style. Studio MHDR and Cupead nor created nor first to use that style in current century.You are absolutely right, I was so into Cuphead that i seemed to forget its origins.



