Gears of War: E-Day has gone gold, making it ready for release - and now the final system requirements have been revealed.
From September 29th you'll also be able to pre-load it, and players on the Premium Edition get access to play from October 1st, with it releasing properly October 6th.
Speaking about the new specifications they said: "Since our Multiplayer Open Beta in July, we’ve continued to iterate and improve PC stability and performance across a wide range of hardware configurations. Today, were excited to share our final PC Specifications for Launch". You can see them below:
Going by that, it seems it should work across quite a variety of systems.
The PC version has plenty of interesting tech in it including HDR10 and hardware ray-traced lighting, reflections, and shadows. Along with NVIDIA DLSS 4.5, AMD FSR "Redstone", optional Frame Generation and Multi Frame Generation on supported hardware, Variable Rate Shading, and a built-in benchmark mode.
On the Steam page they also said it is "Fully optimized for handheld play on Steam Deck, Xbox Ally X, and Xbox Ally devices" which is excellent to see. With that in mind - it should run well on the Steam Machine too!
Fully optimized for handheld play on Steam Deck, Xbox Ally X, and Xbox Ally devices
minimum requirements list RTX 2060 or RX 6600How is that even supposed to work? Is it gonna be a 30fps experience, for a TPS?
Last edited by Stella on 18 Sep 2026 at 9:24 am UTC
Frame Generation will in a few years become mandatory too, I imagine, with the rate we are going. And then with DLSS5, we will start calling hallucinations as proper rendering.
Quoting: Lop1Upscalers being used for every performance target.......Great.....Just.......Great. And they called me insane, when I said years ago that it will become mandatory to run any game at acceptable performance.DLSS2+/XESS/FSR3+ at the quality or higher presets looks way better than native with TAA or MSAA in most games at a 1080 output and even more so at higher resolutions, IMO.
And while I still self describe myself as a frame gen hater in general, in some games like Monster Hunter Wilds it improves the CLARITY of the image in motion by an insane degree. (Plus lsfg-vk on Steam Deck is *chefs kiss* for getting a good tdp to visual quality ratio in some games)
But I think we agree that it's bad for it to be a "requirement", especially when they don't specify the scaling factor or if FG is one of the features you're expected to use.
I tried the BETA and thought it ran good on my PC on High presets.




