Valve have announced some big changes coming to how they display discounts and events - to hopefully help highlight more different games. Instead of using a curated static approach to what's shown, they're going to be bringing in something much more dynamic.
To be clear this does not mean dynamic pricing, this is about what games are actually displayed to you. Every Steam player will end up seeing different games getting highlighted, the point is to show you more of what you might actually want to buy.
As Valve said:
"Our goal with Steamโs discovery features is to show the right game to the right customer, so we spent the last few months experimenting with replacing some curated spots with dynamic and personalized recommendations. By featuring games in a more personalized way in the Discounts & Events section, we were able to show 10x more games to customers in a given day in that section. As a result, we saw meaningful increases in store page visits, wishlists, and cart additions."
There's no set date for the changes, and they're clear it's not going to be perfect. At some point next year Valve said they expect to "fully cease using a curated calendar for the Discounts & Events Section" so it will be fully dynamic and more tailored to your tastes based on what data Valve have on what you've been playing.
Valve said they will be providing new tools for developers to manage it all.
Overall, this sounds like a really good change for Steam. Instead of Valve manually picking things, or developers scheduling specific stuff to get a slot - you will hopefully see more of what you're directly interested in. I rarely look at the discounts and events sections, as they are quite often just full of things I really don't care about. So I'm keen to see Valve actually use more of their data in this way.
Lets hope Valve is doing a better job, but I kinda hate the allmighty algorithm.
And that they take responsibility for Steam's startup pop-up by keeping it manually curated.
This documentation page explains how the Curated features currently work:
(External Link: You need to be logged in to view this.)
Quoting: ArehandoroSome of the best games I've tried, and the same is true with music and films, are from recommendations from people that did not play the type of games I do. I believe there is a lot of value to play stuff that I would not usually do, and expand knowledge, fun, experiences, etc. Leaving an algorithm to do this it's probably not in our best interests.Valve's featured deals are largely unhelpful for this goal, too. It's mostly the same AAA games you'd see anywhere or ultra popular "friendslop" stuff recently, it's nothing you wouldn't find by looking at social media trends with extremely rare exceptions.
I'm willing to give them the benefit of the doubt because the release calendar they put on the front page, which is also user customized, has been really good at showing me interesting things and also established stuff I would already want to see together, it has been a really good balance for me and put a good amount of games in my radar.
Quoting: MblackwellThe issue with how they do the curated deals is that right now everyone has to fight for visibility. Games only get a couple of guaranteed feature slots for their entire lifetimes, and the rest relies on the whims of Valve.The pitfall of the next system: Generic AAA-games which are tailored to "Everybody likes them!' will most likely always take the top spot due to them generating the most buzz, leading the algorithm to think that this is something everybody is interested in.
This documentation page explains how the Curated features currently work:
(External Link: You need to be logged in to view this.)
It kills niches, because they are small by nature. Butbwhen the algorithm now tries to judge your interest, it doesn't see mechanics. It sees features and similar played games. And then the most popular amonst them will get recommended first.
Because why should the algorithm recommend an unpopular game barely anybody cares about? If so few people care about it, player X will most likely not care either! So let's dumb it!
That's the problem YT has. It doesn't matter for the platform holder. They make sales. But it makes it incredibly hard for the small fish in the pond.
I might be wrong and for some reason Valve can solve this problem. But I won't keep my hopes up.
Quoting: Savor592That's the problem YT has. It doesn't matter for the platform holder. They make sales. But it makes it incredibly hard for the small fish in the pond.I feel for Valve here, it isn't easy to thread the Discovery/Recommendation needle when there's 500 new games every week. Every game dev wants their game featured for visibility, preferably all of the time; many players don't want Tiny-Indie-With-500-Reviews recommended, they want known AAA quantities; others want tiny indie games shown, but not THAT one; meanwhile few want to actually spend time curating their feed, so giving those options just sounds like work to a lot of players.
I might be wrong and for some reason Valve can solve this problem. But I won't keep my hopes up.
We somehow expect Valve to magically divine our inner desires in games, and unless they nail it 100% of the time, they're doing it wrong.
Quoting: Savor592Because why should the algorithm recommend an unpopular game barely anybody cares about?
Because the financial incentives are for Valve to have it do so if that game fits a particular user's style. The whole point is to tailor recommendations to people based on the kinds of things they like (using proxies like tags and playtime on the games they buy and play) rather than just "what's most popular". If I play a lot of relatively niche games centered around certain themes and mechanics and show no interest in the most popular stuff, then it's in Valve's financial interests to show me more of those kinds of games because there's a higher chance I'll find something new that I like and want to buy, rather than showing me EA SPORTS FCโข 27 for the umpteenth time.
Quoting: PhiladelphusI suspect that the current learning phase process still applies. If the game doesn't get large amount sales right at launch, it takes some time for Steam to learn who to recommend the game to. Half baked asset flip probably doesn't really deserve any sales, but the good stuff needs to be seen by more people. Steam just can't know which one it is if the developer is the only one who has played the game.Quoting: Savor592Because why should the algorithm recommend an unpopular game barely anybody cares about?
Because the financial incentives are for Valve to have it do so if that game fits a particular user's style. The whole point is to tailor recommendations to people based on the kinds of things they like (using proxies like tags and playtime on the games they buy and play) rather than just "what's most popular". If I play a lot of relatively niche games centered around certain themes and mechanics and show no interest in the most popular stuff, then it's in Valve's financial interests to show me more of those kinds of games because there's a higher chance I'll find something new that I like and want to buy, rather than showing me EA SPORTS FCโข 27 for the umpteenth time.
Quoting: PhiladelphusThat's the problem: Valve makes sales regardless. And with a sub 10 review indie game the algorithm will have way less certainty that showing this game will result in a sale. The certainty will be high for a AAA game people have shown to buy regardless of their genre preferences.Quoting: Savor592Because why should the algorithm recommend an unpopular game barely anybody cares about?
Because the financial incentives are for Valve to have it do so if that game fits a particular user's style. The whole point is to tailor recommendations to people based on the kinds of things they like (using proxies like tags and playtime on the games they buy and play) rather than just "what's most popular". If I play a lot of relatively niche games centered around certain themes and mechanics and show no interest in the most popular stuff, then it's in Valve's financial interests to show me more of those kinds of games because there's a higher chance I'll find something new that I like and want to buy, rather than showing me EA SPORTS FCโข 27 for the umpteenth time.
Last edited by Savor592 on 1 Oct 2026 at 10:00 pm UTC
Quoting: druciferCountdown until someone tries to sue and regulate Valve as an advertiser because they got an algorithm now. lolThey always had.
Even within the popular usage of the term.
Even within the common marketing definition of the term.
When the press and popular culture nowadays talk about algorithms they talk about recommendation algorithms.
Valve had one and they have one.
The old one just lacked a certain form of complexity the current one doesn't.
They trained their people to put certain games on the recommended page and certain games not.
They had a personalized feed and thus even some level of automation.
The common marketing definition of the term excludes transparent algorithms.
Valve's recommendation algorithm was both complex and proprietary. It was totally opaque.
Quoting: Savor592That's the problem: Valve makes sales regardless. And with a sub 10 review indie game the algorithm will have way less certainty that showing this game will result in a sale. The certainty will be high for a AAA game people have shown to buy regardless of their genre preferences.They apparently consider this a risk worth taking, and given that Valve is a business rather than a charity I'm inclined to consider that they have good reason to believe this change will ultimately help their bottom line or they wouldn't be making it. (That's not to say it can't also help indie devs get more visibility and sales and people find games they like but wouldn't have otherwise found, it could be a win-win-win situation.)
Valve has data beyond simply "is this game popular or not" by which they could personalize recommendations; they then just need whatever algorithm they make to not include popularity when determining games to recommend. From a computer science standpoint it's not hard; from a business standpoint, they seem to think this will help their bottom line. It's not hard to imagine how, either, because people are not actually all sheep that automatically buy AAA games regardless of their genre preferences simply because they're popular, or the current situation where everyone gets shown the same curated list of popular games would be the best one for Valve's financial interests and they wouldn't be moving away from it.
1- Grand Theft Auto 5 enhanced
2- Heroes of Might and Magic Olden Era
3- Palworld
4- Civ 7
5- Arc Raiders
That list is WILDLY out of context for my gaming tastes and Steam itself knows that from the billion hrs I've played in all the genres I play. I do not give one shit about gta, palworld, civ, or arcraiders, and only MILDLY give a shit about a homm game. wtf happened here?
Although, later on it says they have been experimenting with it:
Our goal with Steamโs discovery features is to show the right game to the right customer, so we spent the last few months experimenting with replacing some curated spots with dynamic and personalized recommendations. By featuring games in a more personalized way in the Discounts & Events section, we were able to show 10x more games to customers in a given day in that section. As a result, we saw meaningful increases in store page visits, wishlists, and cart additions.



