Time for you to check out King in the Mountain if you like casual incremental games, with a demo available that works great on Linux systems. My immediate first thought when trying it out - is that it's like a stripped back mini Dwarf Fortress, if it was an incremental game.
Starting off quite slow - you choose where your initial one starting dwarf should dig, dragging out a route and then watch them work and gather resources by mining. Over time you'll gather enough resources to hire more dwarves, and expand across the map while also gradually building up the Mountain Hall as you build rooms to give your people a home. All done through a vast upgrade tree, with different nodes taking different resources.
It has quite a nice chilled little loop to it, where you dig through an area to collect all the resources, then grab the map to move onto a fresh area to begin mining again.
See the trailer below:

Direct Link
- Direct your mining expeditions: choose where to dig and plan efficient routes toward gold, gems, and ancient artifacts.
- Make the most of your torchlight: weigh the time needed to reach each resource before the expedition ends.
- Restore the Mountain Hall: build rooms, establish workshops, and organize production to support your growing kingdom.
- Develop your workforce: hire dwarves, improve their tools, and prepare for deeper expeditions.
- Discover new possibilities underground: recover blueprints needed to unlock certain buildings and recipes.
- Enjoy a calm progression loop: plan, dig, return, upgrade, and set out again.
They previously held a playtest, and gathered a fair amount of feedback on it to make some improvements:
- Clearer guidance: a new in-game guide book and recipe descriptions directly within the upgrade tree help players understand their options.
- Easier settlement management: a wider camera zoom and a building-focused view make it easier to inspect workshop activity. Selecting a building while in Tunnel Mode now opens it and exits that mode.
- More manageable production: newly unlocked recipes default to producing until the base holds 10 of the item, instead of running continuously.
- More to work toward: certain building and recipe upgrades now require blueprints found in the mines. Craftable forest tools increase the number of dwarves that can join forest expeditions, while a new tracker records completions of individual forest maps.
Nice to see even more Godot games too.



