Cloud gaming always seems like it's just a few years away from becoming a real reality doesn't it? But no, it's never really going to take over like this. We've seen OnLive, Stadia and others come and go - and NVIDIA GeForce NOW introduced limits some time ago. Now, Microsoft / XBOX are also introducing some pretty harsh limits to their service too.
Announced in a blog post, Microsoft said that all subscribers will now be forced into these monthly limits:
- Game Pass Ultimate: 15 hours a month.
- Game Pass Premium: 10 hours a month.
- Game Pass Essential: 5 hours a month.
Yes, you are reading that correctly, a month.
A bit of an own-goal here, as they said it will " impact 4% of Game Pass subscribers" - meaning, XBOX Cloud Gaming is incredibly unpopular. Ouch. Once your hours are used up, you can pay extra to buy more hours through their store, but they didn't actually say the prices and simply mentioned they'll be sharing more before the changes come into effect sometime in November.
One additional major change is coming - you will be able to buy cloud gaming time without subscribing to Game Pass. Perhaps that might make it more approachable.
As for why they're making these changes? They said "the cost of providing cloud gaming grows as more people use it and play for longer" and introducing limits "allows us to keep offering the service while continuing to invest in its reliability and performance".
Maybe, just maybe, if they weren't also forcing AI everywhere and paying out billions for it, then hardware everywhere might not be so expensive huh?
Unfortunately there will be plenty of users though who will eat it up and see it as another Netflix subscription which theyvdeem worth it due to them actually not playing more than 15h a month.
Last edited by ContainerRunner on 4 Sep 2026 at 8:54 am UTC
Obviously pretty much any new AAA game is a non-starter. Yet we still have a ton of fun gaming together in games that run on systems like that. And they never made use of cloud streaming.
I have no idea how much this represents the market but with statistics claiming that increasingly more PC players are spending more time in older or cheaper titles, I could see a potential correlation.
People that would rather keep their old hardware around and only play titles that run on their system instead of giving in to streaming. I think the wide range of available hardware, from crappy office PC to high-end gaming machine, has been one of the main reasons why PC gaming has been so successful. Combined with the decades of titles and a huge indie scene, you'll always be able to play something regardless of your device's age.
Makes me just a little hopeful that enough people won't give in.
Microsoft said that this 5-10 hour limits only affect 4% of the players, meaning bovody reallu uses it (maybe just for OG Cbox games). When Nvidia introduced 100 hour limit for Geforce NOW, they said it affected only 6% of customers.
Only Ultimate tier is 1440p on Zbox Cloud, rest are 1080p. Geforce NOW Ultimate tier is 5K with RTX 5080, Performance tier is equivalent to consoles with 1440p and free tier is 1080 with 1 hour sessions.
My guess is that with next-gen Xbox (Project Helix), they'll try to emulate OG Xbox games locally and will close Xbox Cloud down.
Masterclass in how to shoot yourself in the foot. Enshitification at its best! π€£
Last edited by Mohandevir on 4 Sep 2026 at 12:28 pm UTC
I got nothing more to say, just: "Well" (read it like a: "Whoa!, that's quite a leash.")
Nothing against options like the could gaming, nothing against people looking for the best convenience to them. But let me tell this; I'm happy seeing cloud services not being as popular as (some) companies are trying to impose.
Quoting: KimyrielleI am glad to see them die. Let's be honest, had they been successful, we wouldn't be able to buy local games in 10 years anymore. Publishers would have loved to force all of us to rent instead of buy, and keep 100% control on what we can or cannot do with our games. You cannot tell me for a single second that they wouldn't have phased out purchasable games the same we they phased out physical copies. I am glad that in this one case, we seem to have rejected being sheep.That was probably the original goal, but they must have realized that they needed that same infrastructure for that AI slop. When the bubble will burst, they will probably come back to that plan...π€
Edit: Unfortunately, AI (or LLM) is here to stay, imo, but the way these irresponsible headless chickens are going "full speed ahead" for the construction of these data centers, no matter the means or the costs, will comme crashing, at some point. It's just unsustainable and outright fraudulous.
Last edited by Mohandevir on 4 Sep 2026 at 3:43 pm UTC
Quoting: MohandevirSo... Microsoft's stance is: "The more users we have (let's pretend it's true), the more limited the service will be"?Technically, I don't think this is enshittification. Classic enshittification is a thing that happens after a platform wins. Once the customers are dependent on and sort of entangled in the platform, and the outfits that use the platform to sell to the platform's customers have nowhere else to go for customers, the company squeezes both for money, information and so on.
Masterclass in how to shoot yourself in the foot. Enshitification at its best! π€£
This seems more like when a brick-and-mortar store is going downhill and you start noticing the cleaning isn't being done as much, the merchandise is old and not changing much because they can't afford to ditch inventory and buy new, and you can never find a clerk to help you out.
Quoting: KimyrielleI am glad to see them die. Let's be honest, had they been successful, we wouldn't be able to buy local games in 10 years anymore. Publishers would have loved to force all of us to rent instead of buy, and keep 100% control on what we can or cannot do with our games. You cannot tell me for a single second that they wouldn't have phased out purchasable games the same we they phased out physical copies. I am glad that in this one case, we seem to have rejected being sheep.The subscription mode of software sales has been the unholy grail of software companies since forever, and it has been mostly failing since forever. Adobe is currently managing, but I do wonder how long they'll be able to keep that up before they hit real competition.
Quoting: Purple Library GuyThey just skipped the winning part because they tought they didn't need it? π€£Quoting: MohandevirSo... Microsoft's stance is: "The more users we have (let's pretend it's true), the more limited the service will be"?Technically, I don't think this is enshittification. Classic enshittification is a thing that happens after a platform wins. Once the customers are dependent on and sort of entangled in the platform, and the outfits that use the platform to sell to the platform's customers have nowhere else to go for customers, the company squeezes both for money, information and so on.
Masterclass in how to shoot yourself in the foot. Enshitification at its best! π€£
This seems more like when a brick-and-mortar store is going downhill and you start noticing the cleaning isn't being done as much, the merchandise is old and not changing much because they can't afford to ditch inventory and buy new, and you can never find a clerk to help you out.
Seriously, Microsoft is its worst enemy and it's getting worst, by the day. That's all there is to say.
Last edited by Mohandevir on 5 Sep 2026 at 3:29 am UTC


