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0 A.D Alpha 2 released into the wild!

Posted by , | Views: 1,837
While i covered it the other day here i didn't think it would be released so soon!

QuoteNew features in this release:
      Gameplay: Added fog of war; group movement and basic formations; victory conditions; health bars; hunting and fishing; population limits; repair command.
      Performance: Improved pathfinder performance greatly. Moved data files into a zip file for faster loading. Added automatic texture compression; Added streaming music decompression.
      GUI: Completely new in-game GUI. Improved minimap, added unit-following camera mode, added building rotation keys.
      Art: Savanna biome (terrain set, flora and fauna such as baobab and giraffes); All Celtic buildings revamped or remodeled; Greek fishing boat; Theban Sacred Band; Hellenistic Spartan Phalangite; Eyecandy such as broken and fallen columns, unfinished Greek temple, Royal Stoa, stone fence, etc.
      Multiple new maps and scenarios to play.

Room for improvement:
      There is no computer opponent AI yet. In single-player games the enemy does nothing.
      There is no random map generation yet.
      Many unit stats are still unbalanced.
      Many planned gameplay features are not added yet: There is no research, no auras, no rank upgrades, no settlements and territories, no resource dropsites, etc.
      Many bugs and small missing features.
      There is no multiplayer matchmaking service. You have to connect by IP address. (More convenient ways may be implemented in the future).



[item]18[/item] Article taken from GamingOnLinux.com.
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