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The sweet looking roguelike 'Rogue Fable III' is heading to Linux

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The developer of Rogue Fable III, a roguelike aimed at short sessions has confirmed it's coming to Linux.

I must admit, I quite like the simple and accessible style it has. The developer says it "combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics". Additionally, it sounds like a good one for those with little time on their hands as a run shouldn't last much more than an hour and it has "a huge variety between runs".

Back in late December, the developer responded to a user request about a Mac version on Steam and they said:

Yes mac and linux versions should be coming soon. From my understanding everything that builds the game should be cross platform so it shouldn't require much effort to do it. I think I just need to get some kind of virtual boxed mac to do the actual build and test process.

Feature highlight:

  • Build your character from 10 base classes and 7 races.
  • Adapt your build in response to the challenges and treasures of the dungeon. Every class can learn to use every talent, ability or item if it is found.
  • Over 60 unique talents and abilities. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more!
  • 13 dungeon branches. From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments.
  • 120+ monster types each with their own abilities, behaviors, strengths and weaknesses.
  • 150+ unique items to discover plus randomly generated artifacts with special properties.

You can find it on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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stretch611 5 Feb, 2019
A little pet peeve of mine...

This game is an actual rogue-like. The kind I remember. (I actually played the original rogue back in college with our ascii graphics on our whopping fast IBM-PC AT compatibles running at a whopping 8mHz with 512k of Ram and 5 1/4 inch floppy disks.) I also used to play a lot of NetHack (which is still developed today.)

To me it seems that every game calls itself a "rogue-like" just because it has a perma-death mode. To me, this game is a rogue like... not a platformer, but a random map dungeon crawler. No realtime action... You move; then the monsters move.

Rogue-Like is overused far too many times IMHO. How can you call a game a rogue-like when the gameplay is nothing like Rogue? This is a real rogue-like and as such will be placed on my wishlist and eventually bought.
Solitary 5 Feb, 2019
There is a browser version of the game (and its prequels) on Kongregate.

Last edited by Solitary on 5 February 2019 at 2:13 pm UTC
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