Battle for Wesnoth, the classic open source turn-based strategy game has been around for a long time and it seems they're going to switch over to the Godot Engine.
In a Twitter post sent out yesterday, the team teased "Are we working on a thing? We might be working on a thing. #gamedev #GodotEngine" along with this image:
According to the replies, it's a complete re-write of their legacy code and it's only in the early stages right now.
The developers also said they will be writing a longer post, to explain why they are doing this when they have more to show. I imagine with all the built-in features Godot has, it could make working on it a lot easier.
Hat tip to Acrophobic.