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GZDoom 4.0.0 released with their experimental Vulkan support

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GZDoom, the incredibly popular game engine for Doom and all sorts of mods and entirely new games has a major release now available.

As reported by a guest post here on GamingOnLinux last month, the GZDoom team has been working on getting Vulkan support in. This is the first major step, as it's available in the 4.0.0 release but they do very clearly note that it's in the alpha stages and will likely crash and burn. However, it should work fine with vanilla Doom. To try it out, simply use the "+vid_backend 0" launch code and "+vid_backend 1" to go back to OpenGL.

The Plutonia Experiment running on GZDoom 4.0.0 with Vulkan.

On top of that the 4.0.0 release also adds in a few other bits like translations for multiple languages, GZDoom now runs at a minimum of 640x400, code restructuring, they moved the controls menu to submenus under "Customize Controls", more clean ups to the options menu and plenty of ZScript changes too.

Links: Official Site | GitHub | Release Announcement

Article taken from GamingOnLinux.com.
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5 comments

Liam Dawe 9 Apr, 2019
Quoting: GuestJust went to github. It doesn't look like its properly released yet
There's an official announcement of the release, with downloads available that I tested and 4.0.0 was tagged on GitHub here.
slaapliedje 9 Apr, 2019
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Waiting for more of these open source engines to get the real time ray tracing like Quake II did. https://www.youtube.com/watch?v=0YYJwwSrwtg
parkerlreed 9 Apr, 2019
$ gzdoom +vid_backend 0
Unknown command "vid_backend"


Compiled from git. Is there something I'm missing?
Rob-Retro 10 Apr, 2019
Done some testing with Vulkan but it does freeze up the whole game at some random point, More so when running Mods.

Back to OpenGL and some of my Mods (Solace Dreams, 1 of my fav mods) now have crash issues as it just pops up the console with some error log and when you close game console it returns to the menu of the game/mod, Also save games are not compatible with last release so you have to start again if like me you are half way through a very big Mega Wad (Eviternity).

Might have to look for another Doom engine/Older GZDoom just so i can keep my favourite Mods working, My fault as my GZDoom is from AUR and cannot find an older version now:(


Last edited by Rob-Retro on 10 April 2019 at 3:56 pm UTC
Avehicle7887 10 Apr, 2019
Quoting: TheReaperUKDone some testing with Vulkan but it does freeze up the whole game at some random point, More so when running Mods.

Back to OpenGL and some of my Mods (Solace Dreams, 1 of my fav mods) now have crash issues as it just pops up the console with some error log and when you close game console it returns to the menu of the game/mod, Also save games are not compatible with last release so you have to start again if like me you are half way through a very big Mega Wad (Eviternity).

Might have to look for another Doom engine/Older GZDoom just so i can keep my favourite Mods working, My fault as my GZDoom is from AUR and cannot find an older version now:(

You can always run older versions in portable mode. That way you can use different versions of GZDoom uninterrupted.
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