Developer Philip Rebohle pushed out a fresh update to DXVK yesterday with a couple little fixes and improvements.
As this is just a point release there's no big new features, here's what's changed with DXVK 1.3.3:
- Improved Clang and libc++ compatibility (PR #1173)
- Implemented proper hazard tracking for resource views, as mandated by the D3D11 runtime. This fixes visual artifacts in Shining Resonance: Refrain on AMD GPUs.
Note: This may have a small performance impact in some games.
- Far Cry Primal: Worked around a weird issue causing the game's graphics to turn red
- SteamVR Performance Test: Fixed broken rendering caused by a bug in the deferred context implementation (#1160)
See the release here on GitHub.
The progress on DXVK compatibility and performance has been absolutely incredible, hard to believe it hasn't even been around for two years yet. I feel like we've been writing about and excited about DXVK for a lot longer.