Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Dicey Dungeons is easily one of the best indie games released with Linux support last year, a success for the developer and it's continuing to get better.

The latest build, version 1.7, had a focus on high priority bugs and other annoying issues to make the game experience smoother to get a solid base for modding and new features. It now supports high DPI monitors, remembers your window size, fixes multiple crash bugs and lockups, sorts out a few UI issues, some enemy behaviours weren't working correctly which was solved, if you play as the Inventor character you now get Scrap as a level up reward at level 5 preventing an issue getting stuck and loads more bug fixes.

They also released the first public Alpha of their cross-platform modding tool, Dicey Modgeons, making it easy for anyone to create mods. Not only that, the modding tool was made with Godot Engine and the tool itself is open source under the MIT license (GitHub).

Dicey Modgeons allows you to "create new equipment, create or modify enemies, edit scripts, define new episode rules, and lots more" according to Cavanagh. As a huge fan of Dicey, I look forward to seeing what crazy mods people make now.

Find Dicey Dungeons on itch.io and Steam. If you want the seriously cool soundtrack, it's also available here.

Article taken from GamingOnLinux.com.
7 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
2 comments

Sslaxx Feb 3, 2020
Curious, Dicey Dungeons is Haxe and its mod tool in Godot. Would be interesting to see more use of Godot for general application development (beyond game-modding tools like Dicey Modgens) like Pixelorama...
ToXic_Knight_97 Feb 5, 2020
I seem to have no audio at all with the latest update. PulseAudio Volume Control doesn't display any sound is being played at all.

Edit: It somewhat my end

It seems to always arbitrarily use my secondary speakers (not pulse defaults) to play sound, which I can't hear with my headphones on. Pulse won't let me change it's audio device, so the only solution using just pulse is unplugging my speakers (which means a heap of USB devices as my speakers are part of a monitor with a USB hub) and then launching the game.


Last edited by ToXic_Knight_97 on 5 February 2020 at 8:52 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.