Back in 2018 Basemark announced and released Basemark GPU, their advanced cross-platform benchmarking tool. Last week, they release a huge update to it. They said that "This new version enables for the first time direct and objective performance comparisons of vastly varied smartphones and computers.".
It now supports testing across Android, iOS, Linux, MacOS and Windows so it's a pretty good all-in-one solution for some heavy testing. On the API side it runs with DirectX 12, Metal 2, OpenGL 4.5, OpenGL ES 3.1 and Vulkan 1.0 with different quality modes.
Since release in 2018, it's supported Linux so that's nothing new but hopefully some of the early issues have been ironed out. They do now have a Flatpak package too (downloads here), so it's not limited to Ubuntu which might make for an easier experience across many Linux distributions.
Testing it out on Manjaro using the Flatpak, the experience with NVIDIA seems to work great. Nice to see another company keep up their cross-platform support, this could prove quite useful for ensuring your system and new GPU are stable and all other reasons why benchmarking can be quite important like driver releases having regressions and so on.
You can see the release announcement here.
Also a reminder, we do have a dedicated Forum Category for all your Benchmarking posts.
Hat tip to Tero.