The Wine compatibility layer has another development release out today with Wine 5.7 adding in some new features.
- Wine Mono engine updated to 5.0.0, with upstream WPF support.
- More progress on the WineD3D Vulkan backend.
- Beginnings of a USB device driver.
- Support for building with Clang in MSVC mode.
- Builtin modules no longer depend on libwine.
- Support for configuring Windows version from the command line.
As for bug fixes they noted 38 fixed. Our usual reminder for you - some are old bugs that were fixed before but recently got noticed. These fixes include issue solved for: Il-2 Sturmovik 1946, Heroes of Might and Magic IV, Panzer Corps 2, Detroit: Become Human and more.
See the release notes here.
It's simply incredible the Wine project exists and is as far along as this. Thanks to it we're often able to install and play AAA games, Windows-only programs and such directly on Linux. I remember discovering Wine shortly after my first run in with Linux, a very long time ago and eventually it getting to a stage where Steam and a game or two would just about run in it. How far it's come to now power Steam Play Proton—cheers to the Wine team!