The community working to keep the classic Jagged Alliance 2 alive with the Stracciatella game engine have put out their first release in a few years.
With the Stracciatella project their aim is to provide good cross-platform support, improve stability, fix bugs and provide a stable platform for mod development. It's a noble aim, especially when it's an old game long left behind by the original teams and in this case the original developer and publisher no longer even exist.
Jagged Alliance 2 Stracciatella 0.17.0 went out on August 3 adding in:
- A redesigned graphical launcher with more toggles, multiple mod support and the location of the main settings file (game.json)
- Data files are now searched for in several places and more easily overriden
- Several hardcoded values and assumptions are now externalized to json files for easy editing
- Basic Wildfire and Night Ops support
- Several new standalone optional mini-mods
- The map editor now works out of the box, using bundled dummy graphics
- Several smaller features like IMP import and better screen scaling options
Unlike other game engine reimplementations, this is not open source (more like "Source Available"?). It can't be compared directly with the likes of OpenMW for Morrowind or OpenRA for Red Alert/Command & Conquer. It's based on the original source code release by Strategy First Inc under their own Source Code License Agreement, and it also uses code from another developer who never put a license on their work so it's all a bit murky.