After a long period of silence, it seems a lot was going on behind the scenes for Unvanquished and it's now properly open source all the way through.
Originally forked off from another game, Tremulous, which has a lot in common with the Natural Selection game. Two opposing sides of Aliens vs Humans that mixes first-person action with a little strategy with some building. Unvanquished was an effort to continue Tremulous with more modern features and it appears to be close to a new release.
In a long round-up blog post, a lot of effort has been put into splitting up assets and tools needed for Unvanquished into their own respositories, making it easier to track down and properly sort out licensing. Lots didn't have a license, or one that was problematic for the project. Now though? They're announcing that Unvanquished is now "fully open source again, from engine to game code, from models to textures".
Part of their move to ensure it's open source comes from how many games are now on Linux or can be run unofficially, so they want to continue to show off free and open source gaming. So it's a cross-platform game across Linux, macOS and Windows that's also fully free and open source. It took a few years and lots of effort to do but I for one appreciate how far they went to ensure it.
The best news is that a new release, Unvanquished 0.52, is almost here. Sounds like it's going to be a big one too, as they mentioned it's going to need multiple blog posts to cover. Exciting times.
See more on the Unvanquished website.
Crashed with signal 11: Segmentation fault
Tried with auto-updater and universal zip, same.
Last edited by Tchey on 17 September 2020 at 11:46 am UTC
Quoting: PitNo issues here (openSUSE Tumbleweed). I used the updater.
Ah, good to know then. I’m on Manjaro.
You do the same, right ? I don’t miss a step ?
- download,
- run the updater,
- inside the launcher, click the arrow to DL the files,
- inside the launcher, click the next arrow to launch the game
- here i have the error.
(i also tried to change directory)
And from the folder via the zip file, chmod +x daemon and ./daemon, to launch the game ?
Quoting: TcheyQuoting: PitNo issues here (openSUSE Tumbleweed). I used the updater.
Ah, good to know then. I’m on Manjaro.
You do the same, right ? I don’t miss a step ?
No, I did the same, just edited the location before (toothwheel symbol in the upper right), as I didn't want it to end up in ~/.local
Haven't tried the ZIP, as the updater worked....
Quoting: TcheyAh, good to know then. I’m on Manjaro.I had this same issue on Arch.
You do the same, right ? I don’t miss a step ?
Quoting: Pittoothwheel symbol
Is that a common alternative for "gear" or "cog"? Not sure I've seen it used before.
Quoting: PhlebiacQuoting: Pittoothwheel symbol
Is that a common alternative for "gear" or "cog"? Not sure I've seen it used before.
Don't know if it's common. Just what came to the mind of a non-native speaker....

Quoting: PhlebiacQuoting: Pittoothwheel symbol
Is that a common alternative for "gear" or "cog"? Not sure I've seen it used before.
It would be the word-by-word translation of the German word for it, "Zahnrad".
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