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Great news for Transport Fever 2 fans as Vulkan support is coming

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Transport Fever 2 is a much loved transport sim released with same-day Linux support in December 2019, and it's only going to keep getting better.

Gathering over seven thousand user reviews it has a Very Positive rating on Steam, so it's clear that this second edition from Urban Games and Good Shepherd Entertainment has hit the mark. It has a lot of features, quite a lot of content and graphically it looks pretty good too.

However, it has just like the first game suffered some performance problems. They're aware, they've done a few updates to fix parts but more is needed. What's exciting here is that they announced in a post about upcoming macOS support that Linux and Windows will be getting an upgrade with Vulkan!

We don't know exactly when it will arrive though. They mentioned the macOS version for November, so presumably sometime between now and then the Linux and Windows versions will get Vulkan support. If it's an additional option and not a whole API replacement, we might look at comparing the performance difference when the update is live.

Available on Humble StoreGOG and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

Breizh Sep 30, 2020
Great news, I can't wait to see the improvement on my machine (currently I'm between 20 and 50 fps)! I love this game.


Last edited by Breizh on 30 September 2020 at 10:28 am UTC
Creak Oct 1, 2020


So hyped!!! I love this game :D


Last edited by Creak on 1 October 2020 at 1:41 am UTC
Ehvis Oct 1, 2020
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I'm not expecting massive improvements for their first Vulkan version, but every little bit can help. I don't have too many problems with it myself. It's mostly building/edit mode that seems to drop frames, but that can be worked around by building paused.
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