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Sounds like things continue going well for Godot Engine, as a free and open source game engine it's made huge leaps over the last year and they're pulling in more developers.

The next is Hugo Locurcio, also known as "Calinou" who has now been hired full-time to work on Godot's web infrastructure to ensure it's ready for future progress. Locurcio has been contributing to Godot for a number of years across various areas and they also developed things like the nightly builds, a build options generator and the class reference status viewer.

Announced in a new blog post, they put out some of their plans to enhance the web experience for multiple major areas of Godot. Their plans include:

  • Create a Godot Development Fund page to summarize the paid developers' efforts and improve funding transparency.
  • Deploy the new asset library developed by yours truly.
  • Create a new Showcase page featuring high-quality, published Godot projects.
  • Update the homepage with newer screenshots rotating over time.
  • Publish a community map with local communities.
  • Update the design of the Features page to better showcase the new features coming in Godot 4.0.
  • Integrate a Q&A system into the online Godot documentation.
  • Improve the online Godot documentation's search to return more relevant results. Add a way to filter between the manual pages and the class reference.
  • Add a C#/GDScript toggle to the online Godot documentation, to switch between snake_case and PascalCase naming conventions automatically.
  • Update software used on the various Godot community platforms.
  • Revise the web hosting setup for better performance and reliability.

The new Asset Library is definitely one that's needed. Part of why developers go for engines like Unity, Unreal and others are because they have these big popular areas full of free and paid assets for developers - it's something that really can help pull developers in. The current one for Godot is…not great.

Really exciting to see so many areas of Godot improve, and this comes recently after another hire to get the Godot documentation expanded and improved too.

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