Stellaris: Nemesis is going to boost some very exciting things for the grand space strategy game from Paradox, with a huge new endgame crisis coming where you get to pick a side. Not only are we get a whole espionage and spying system, we're also getting a big boost in endgame content with the Stellaris: Nemesis DLC.
Players will be tasked with either helping to keep the galaxy under control, or become the actual endgame crisis directly by eating up stars and possibly destroy the entire galaxy. Okay then.
How will this all work? You will be able to pick a new associated ascension perk aptly named "Become the Crisis". It will be available to most types of empires but it will need at least two other ascension perks unlocked first. However, be warned, Paradox said in the new dev diary if you pick it you will "forfeit other opportunities to focus on your newfound goals" so everything you do will lead to destruction.
You will then need to go on a glorious path of destruction to earn Menace, unless you're working to stabilise the galaxy that is but where's the fun in that? Each level of the crisis progression needs a certain amount of Menace and finishing a special project. As you go through you get new types of ships with the last one being a Star Eater, that you need to use to gather Dark Matter by destroying stars and eventually wiping out the galaxy.
Sounds wild, I love it.