Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

The free and open source game engine Godot Engine has a huge new feature release out, so big they had to change the version number and they have some big plans for long-term support.

Originally planned to be 3.2.4, it got so big with new features they branched it to a whole new build with Godot 3.3. Since Godot 4.0 is going to be a major change, with advanced rendering features and Vulkan API support, they're going to keep supporting the 3.x branch with plans in progress for a Godot 3.4 release in Q2/Q3 this year.

Pictured - Godot 3.3 with the Egoventure example game.

As for what's in Godot 3.3? A ridiculous amount including:

  • Godot editor on the Web
  • Threading API modernization
  • HTML5: Threads, GDNative, AudioWorklet
  • Unified 2D batching
  • New CPU lightmapper
  • Improved FBX importer
  • WebXR support for VR games
  • OpenXR plugin
  • MP3 loading and playback

Hopefully more developers will begin to use it, especially since it's completely free and open source with no royalties needed - along with great multi-platform support for both the editor and for exported games. The team say that Godot 3.3 is compatible with Godot 3.2.x and they are actually recommending users to upgrade.

Check out the release notes for the full info. You can support it on Patreon.

Article taken from
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.

setzer22 Apr 22, 2021
Very excited about this update. With Godot 4 being in this long-term "almost there" state, it's very welcome to see so many needed features reaching the stable branches!

I've been using Godot for my game for over a year now, and seeing how much this engine has grown in comparatively so little time is impressive. Having Linux as a true first class citizen is one of its biggest appeals to me. In comparison, Linux support in Unity is in a very sad state.
fagnerln Apr 22, 2021
Quoting: setzer22Very excited about this update. With Godot 4 being in this long-term "almost there" state, it's very welcome to see so many needed features reaching the stable branches!

Godot 4 is ambitious, for what I've seen it will be in this "almost there" state for a long time to become a RC, or even a Beta. There's a lot of work for the team.

Godot 3 is already capable, this 3.3 is a very solid release
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.