The free and open source game engine Godot Engine has a huge new feature release out, so big they had to change the version number and they have some big plans for long-term support.
Originally planned to be 3.2.4, it got so big with new features they branched it to a whole new build with Godot 3.3. Since Godot 4.0 is going to be a major change, with advanced rendering features and Vulkan API support, they're going to keep supporting the 3.x branch with plans in progress for a Godot 3.4 release in Q2/Q3 this year.
Pictured - Godot 3.3 with the Egoventure example game.
As for what's in Godot 3.3? A ridiculous amount including:
- Godot editor on the Web
- Threading API modernization
- HTML5: Threads, GDNative, AudioWorklet
- Unified 2D batching
- New CPU lightmapper
- Improved FBX importer
- WebXR support for VR games
- OpenXR plugin
- MP3 loading and playback
Hopefully more developers will begin to use it, especially since it's completely free and open source with no royalties needed - along with great multi-platform support for both the editor and for exported games. The team say that Godot 3.3 is compatible with Godot 3.2.x and they are actually recommending users to upgrade.