Interested in the early history of coding games? Coding History: 3D from Mode7 to DOOM from indie game developer Eniko (founder of Kitsune Games) will walk you through it, while also providing open source code you can use and learn from.
Coding History: 3D from Mode7 to DOOM will be done as a video series across many episodes with voice over commentary to explain it all. Each episode will explore the concepts behind various parts of the history and the developer will be providing MIT licensed code for each episode project too. It's all going to be cross-platform with various parts like graphics, sound and input done with the FNA library.
The Kickstarter campaign to fund it has proven popular with it currently over $24,000. Due to the popularity more episodes are going to be made than originally planned thanks to a stretch-goal being hit, with the next special goal being for the developer to create and release a "fully open-source, MIT-licensed, software 3D rendering engine for the modern age" if the Kickstarter hits at least $32,000.
Currently the planned episodes are:
- Sprite based 3D dungeons (Lands of Lore, Phantasy Star)
- Pseudo 3D (Outrun)
- Raycasting (Wolfenstein 3D, Rise of the Triad)
- Mode 7 (Super Mario Kart, F-Zero)
- Voxel terrain (Comanche)
- Binary space partitions (DOOM)
- Portals (Duke Nukem 3D/Build Engine)
- + another 5 now planned due to the stretch goal covering " how to create a polygonal software rendering engine including wireframe rendering, how to create perspective, flat polygon shading, textured polygon shading, and a basic implementation of a programmable pipeline (better known as shaders)"
For a little more behind the scenes info check out the interview below: