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Open source in games: How to save your studio time and effort

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At the Game Developers Conference 2021, multiple developers from Red Hat attended and gave a talk titled "Open source in games: How to save your studio time and effort". GDC 2021 was held back in July but only recently Red Hat put their presentation video up so now everyone can view it.

For most normal gamers it probably won't be a hugely relevant talk but for developers it could be an interesting one. The main thing is that Linux had a presence at such a huge industry event. Here's what the talk was about:

Open source is everywhere. From development tools to production platforms, chances are your studio is already using open source. Adopting open source practices in your workflow and tools can save time, offer better results, and bring with it the support of an incredible community of developers around the world. We’ll cover the basics of open source; making legal, process, and best practices clear along with next steps for getting started today. This video will leave you with a deeper understanding of how to use open source software in your commercial games and production pipelines, as well as processes you can implement to improve game development at their studio as a whole with open source.

Watch it below:

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Red Hat are also running the "Open Jam 2021" which starts on October 1 2021, with an aim to have people come together to make an open source game over one weekend. There's also the "O3DE Jam" happening on October 18 which is a month-long Game Jam for people to try out the newly open source O3DE engine.

Article taken from GamingOnLinux.com.
Tags: Game Dev, Meta, Video
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

DrMcCoy 10 Sep
Oof, if only the audio wasn't that terrible, especially in that second part :/
psy-q 10 Sep
Wow, they honestly recommend Redmine for project management in 2021? Maybe in 2008, and even then only if you were trying to get away from Trac.

GitLab and Kanboard make two decent self-hosted FOSS solutions, probably the former is better for the complexities of game dev.
mirv 10 Sep
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Quoting: psy-qWow, they honestly recommend Redmine for project management in 2021? Maybe in 2008, and even then only if you were trying to get away from Trac.

GitLab and Kanboard make two decent self-hosted FOSS solutions, probably the former is better for the complexities of game dev.

GitLab is nice and all, and I haven't used Kanboard, but issue and wiki linking, and building issue hierarchies was always better for me with trac (and thus redmine). I managed it well with jira+confluence too, but always wanted something self-hosted and lightweight to run on a pi or something.

Probably time I look again at current alternatives actually. trac was really nice once setup - but it could easily get messy, which is why I dropped it in the end.
Ardje 13 Sep
Quoting: mirvGitLab is nice and all, and I haven't used Kanboard, but issue and wiki linking, and building issue hierarchies was always better for me with trac (and thus redmine). I managed it well with jira+confluence too, but always wanted something self-hosted and lightweight to run on a pi or something.
Yes, jira+confluence is bad on the server and the client. Got page loading times of more than a minute on official rented jira instances just to see the dashboard.
Gitlab is pretty heavy on the server side, but pretty complete and it doesn't have slow page loading times.
For personal projects or small installations I either use gitea or github.
Gitea works extremely well to collect systems configurations. (gitlab too, but it is > 8GB vs 128MB RAM usage).
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