According to Kodera Software, developer of the space sim ΔV: Rings of Saturn, quite a lot of bug reports come from Linux users considering the smaller share but that's not actually a bad thing. If you're interested be sure to check out our previous interview with the developer.
Speaking in a Reddit post, creator Mariusz Chwalba mentions how a "disproportionally" large amount of bug reports for their game were being made by Linux users. After actually investigating it, the outcome was a bit of a surprise and not what might be expected. Instead of it being a case of low sales and high support needs, it's somewhat the opposite.
For a game that's now sold over 12,000 units only 700 were from Linux so that's about 5.8% of sales. Out of 1,040 bug reports it seems that about 400 of those were made by Linux users. So on face value, that it's pretty high as Chwalba says "That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports".
So it is it a lot of extra work? Not even close.
Out of those 400 bugs reported, only 3 were actually platform-specific to Linux. As the heading in the Reddit post says "Bugs exist whenever you know about them, or not" and that's certainly true of anything. The rest of the bugs reported affected all players with the dev noting how "the Linux community is exceptionally well trained in reporting bugs" and that " This 5.8% of players found 38% of all the bugs that affected everyone".
Were the bug reports any good? It seems so. Bug reports from their Linux users often had "all the software/os versions, all the logs, you get core dumps and you get replication steps".
Is it worth it then? Seems so "Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio".