SimAirport getting some great upgrades ready for the Steam Deck

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A little building and management on the go? SimAirport from LVGameDev LLC sounds like it might be a good choice, with the developer highlighting upcoming changes and improvements for the Steam Deck and it will help all platforms.

You probably don't need a big explanation to begin with on this one, the name SimAirport speaks for itself really. You construct and manage an Airport from a single plane to a massive international terminal filled to the brim with passengers, staff and it's your job to keep everything flying smoothly.

It already has a native Linux port, and so it should work quite well on the Deck. However, the developer has announced some changes coming:

Our initial testing on Steam Deck did reveal several issues and some quirks - from screen resolution to controller bindings & even some audio issues. Several UIs required a bit of reworking while others may just need a small nudge in the right direction. For example, the top UI generally fits, unless the fuel HUD is enabled; to solve this the entire top UI now is able to move to the left and "attach" to the Menu button. This is a general change so you'll benefit even if you're not using the Steam Deck but happen to be playing on a smaller resolution desktop monitor or on a laptop!

Lastly, we're currently working on making sure the Steam Deck controls can be fully utilized in the most optimal way possible. For this we're reworking a good chunk of our input-handling code which will result in a good default experience on the Steam Deck, and it will also enable the use of controllers on other platforms, too! :)

On the whole, we're thrilled to say that SimAirport runs well on the Steam Deck after some tweaks it's fully playable -- including all Workshop content & mods being available on the platform!

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You can buy SimAirport on Steam.

Article taken from GamingOnLinux.com.
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3 comments

slembcke 9 Feb
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Uff. There's a name I'd hoped to never see again, shadiest developer we've ever worked with. They took us on for contract development, and at some point later he wanted us to sign a new (very one-sided) contract with them. When we said no they called us the most unprofessional people they've ever worked with and ghosted us leaving our final invoice for a few weeks of work unpaid to this day. Color me salty. -_-
pageround 9 Feb
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Quoting: slembckeUff. There's a name I'd hoped to never see again, shadiest developer we've ever worked with. They took us on for contract development, and at some point later he wanted us to sign a new (very one-sided) contract with them. When we said no they called us the most unprofessional people they've ever worked with and ghosted us leaving our final invoice for a few weeks of work unpaid to this day. Color me salty. -_-

Thanks for the insight. Who are some of the good developers you've worked with?


Last edited by pageround on 9 February 2022 at 4:41 pm UTC
slembcke 9 Feb
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Quoting: pageroundThanks for the insight. Who are some of the good developers you've worked with?

Doesn't quite feel appropriate to respond to that in the Sim Airport comments, but I made a forum post of some of my favorite folks making games here: https://www.gamingonlinux.com/forum/topic/5178
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