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SimAirport getting some great upgrades ready for the Steam Deck

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A little building and management on the go? SimAirport from LVGameDev LLC sounds like it might be a good choice, with the developer highlighting upcoming changes and improvements for the Steam Deck and it will help all platforms.

You probably don't need a big explanation to begin with on this one, the name SimAirport speaks for itself really. You construct and manage an Airport from a single plane to a massive international terminal filled to the brim with passengers, staff and it's your job to keep everything flying smoothly.

It already has a native Linux port, and so it should work quite well on the Deck. However, the developer has announced some changes coming:

Our initial testing on Steam Deck did reveal several issues and some quirks - from screen resolution to controller bindings & even some audio issues. Several UIs required a bit of reworking while others may just need a small nudge in the right direction. For example, the top UI generally fits, unless the fuel HUD is enabled; to solve this the entire top UI now is able to move to the left and "attach" to the Menu button. This is a general change so you'll benefit even if you're not using the Steam Deck but happen to be playing on a smaller resolution desktop monitor or on a laptop!

Lastly, we're currently working on making sure the Steam Deck controls can be fully utilized in the most optimal way possible. For this we're reworking a good chunk of our input-handling code which will result in a good default experience on the Steam Deck, and it will also enable the use of controllers on other platforms, too! :)

On the whole, we're thrilled to say that SimAirport runs well on the Steam Deck after some tweaks it's fully playable -- including all Workshop content & mods being available on the platform!

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You can buy SimAirport on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

slembcke Feb 9, 2022
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Uff. There's a name I'd hoped to never see again, shadiest developer we've ever worked with. They took us on for contract development, and at some point later he wanted us to sign a new (very one-sided) contract with them. When we said no they called us the most unprofessional people they've ever worked with and ghosted us leaving our final invoice for a few weeks of work unpaid to this day. Color me salty. -_-
pageround Feb 9, 2022
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Quoting: slembckeUff. There's a name I'd hoped to never see again, shadiest developer we've ever worked with. They took us on for contract development, and at some point later he wanted us to sign a new (very one-sided) contract with them. When we said no they called us the most unprofessional people they've ever worked with and ghosted us leaving our final invoice for a few weeks of work unpaid to this day. Color me salty. -_-

Thanks for the insight. Who are some of the good developers you've worked with?


Last edited by pageround on 9 February 2022 at 4:41 pm UTC
slembcke Feb 9, 2022
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Quoting: pageroundThanks for the insight. Who are some of the good developers you've worked with?

Doesn't quite feel appropriate to respond to that in the Sim Airport comments, but I made a forum post of some of my favorite folks making games here: https://www.gamingonlinux.com/forum/topic/5178
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