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Valheim developers have another fireside chat filled with teasers

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Ready for even more content to come to Valheim? Well, there's still a bit of a wait and the developers teased biome updates previously but there's more to see - and hear.

In a fresh fireside chat, with a much upgraded seating area that's no longer just a fire in a forest, three members of Iron Gate had a talk about the game now it's one year on from the Early Access release. The fun thing is that this is clearly an unreleased build, as there's multiple sneaky new things surrounding them. Their official Twitter account even teased "How many sneak peeks can you spot?".

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At first glance it looks like they're adding in a new rug, a new set of armour, those chairs look different too…there's probably a good number of things to spot if you're a regular player and you have a keen eye. Do let us know in the comments if you spot anything interesting!

I really like how they talk about the game though, how they continue to be adamant that they don't want to pad the game out with useless things, it's all about having purpose.

Valheim is available to buy on Humble Store or Steam.

Article taken from GamingOnLinux.com.
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6 comments

Minux 9 Feb
This game is so charming and chill. The fact that devs support the game for us to get a native version on Linux makes it even better.

The only bad thing to me is the lack of content and the really slow development, they're not many devs so I believe it's not an easy task.

However, I guess the worst problem I've experienced is the performance, I can't get how having a good computer sometimes I have to reduce almost everything to have a smooth experience.

I just hope they can grow a bit (but not fast) so they can throw us more awesome things.

fabertawe 10 Feb
Quoting: MinuxHowever, I guess the worst problem I've experienced is the performance, I can't get how having a good computer sometimes I have to reduce almost everything to have a smooth experience.

Could you be more specific on your performance problems?

The only performance issues I've experienced are when it does the world save and I get a second or two stutter and also, heavy snow up a mountain bombs the frame rate (and then goes back to normal when it stops). This is on my previous system (GTX 970 @1080) and my current RX 6600 (@1440) with all settings maxed on both cards.


Quoting: LiamAt first glance it looks like they're adding in a new rug, a new set of armour, those chairs look different too…there's probably a good number of things to spot if you're a regular player and you have a keen eye. Do let us know in the comments if you spot anything interesting!

I've not done everything in the game or beaten the final boss yet but the jutty out corner wall construction build pieces (excuse my carpentry ignorance!) are not something I've come across or the curvature on the top of those doors maybe.

Edit: I'd love an abominable snowman with the mountain caves update!

Great fun


Last edited by fabertawe on 10 February 2022 at 3:57 pm UTC
anewson 11 Feb
I gave up on Valheim. I really enjoyed some parts of it but I feel like it's two games rolled into one. The first game is an introspective crafting and exploration game with a beautiful, dreamlike visual aesthetic.

The second game is an action RPG with a death mechanic more punishing than Dark Souls. When you die you lose your gear and you lose experience, and there are enemies that will appear and oneshot you with very little warning in midgame (Deathsquito vs bronze armour, anyone?). Enemies that kill you will then stay aggro and camp your corpse.

Why make such brutal death mechanics in a game where exploration is so fun? You want to hop on a boat and sail out on an adventure, but if you die (which again, you can die randomly) then you're all the way back home without your boat and without any gear. So you have to build another boat (the second time making the same journey to collect your body the sea isn't as majestic) and take a back-up set of gear (double the grind) to collect your body. God help you if you die the second time.

The better way to explore is to stop every five minutes to build a teleport or a bed so you're never too far from your body. But that kind of ruins the experience and feels very gamey. Don't get me wrong I love the combat when I was prepared for it, and I like tough games, but getting completely screwed over again and again when I wanted to explore rather than fight was too much for me.
Anza 11 Feb
Quoting: anewsonI gave up on Valheim. I really enjoyed some parts of it but I feel like it's two games rolled into one. The first game is an introspective crafting and exploration game with a beautiful, dreamlike visual aesthetic.

The second game is an action RPG with a death mechanic more punishing than Dark Souls. When you die you lose your gear and you lose experience, and there are enemies that will appear and oneshot you with very little warning in midgame (Deathsquito vs bronze armour, anyone?). Enemies that kill you will then stay aggro and camp your corpse.

Why make such brutal death mechanics in a game where exploration is so fun? You want to hop on a boat and sail out on an adventure, but if you die (which again, you can die randomly) then you're all the way back home without your boat and without any gear. So you have to build another boat (the second time making the same journey to collect your body the sea isn't as majestic) and take a back-up set of gear (double the grind) to collect your body. God help you if you die the second time.

The better way to explore is to stop every five minutes to build a teleport or a bed so you're never too far from your body. But that kind of ruins the experience and feels very gamey. Don't get me wrong I love the combat when I was prepared for it, and I like tough games, but getting completely screwed over again and again when I wanted to explore rather than fight was too much for me.

If I remember correctly, the reasoning was that death mechanic forces you to build multiple bases. Not being able to teleport ores enforces that even more.

My last run stopped when I died to fall damage in mountain biome. I was bit too sure of myself and didn't create forward base and I don't think I have much spare items as I had endgame gear from my previous playthrough. Only thing holding me back was food as I was missing ingredients for the good stuff.

Might still start totally fresh game though once mist biome cames. I know it's bit grindy, but on the other hand exploring and building is pretty fun.
ssj17vegeta 12 Feb
Valheim is great (though I agree on death making you lose hours of XP grinding is a chore).

Only thing that bothers me is the really slow rhythm of updates. I mean, it's nice, stable, and well balanced, but when you see the list of the *new* things we got since the initial release, it's a bit thin. Of course, there's also the possibiliy of a billion hidden features awaiting to be tested enough to make it to release, but somehow I doubt it.
Anza 12 Feb
Quoting: ssj17vegetaValheim is great (though I agree on death making you lose hours of XP grinding is a chore).

Only thing that bothers me is the really slow rhythm of updates. I mean, it's nice, stable, and well balanced, but when you see the list of the *new* things we got since the initial release, it's a bit thin. Of course, there's also the possibiliy of a billion hidden features awaiting to be tested enough to make it to release, but somehow I doubt it.

That's downside as Iron Gate at least for now values quality over content. They wouldn't have enough people anyway to produce constant stream of new content.

Additionally as you mentioned, there really are several things that you just have to find out, everything is not advertised in the announcements. Which means that you need to create new world in order to find those things.

That combined to fact that at least for me, it's much easier to start playing something new than replay something old. It's tricky indeed, but I doubt things are suddenly going to chance.
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