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Dorfromantik gets controller upgrades for the Steam Deck

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Dorfromantik is a ridiculously popular peaceful building strategy and puzzle game and now it should work a little better on the Steam Deck. With an Overwhelmingly Positive user score on Steam, seems it's one not to miss.

Along with a bunch of other improvements, the controls have been ported over to gamepads specifically for the Steam Deck. It's not quite finished, with multiple parts needing improvements but the remaining parts the developer said can be used with the touchscreen for now. They have plans to upgrade it further in future to ensure great gamepad support but that will come after the main launch "this spring".

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What Dorfromantik offers

  • Building endless and beautiful landscapes
  • Unique mix of strategy and puzzle mechanics
  • Relaxing and calming gameplay
  • Idyllic village scenery
  • Strategic placement to beat the highscore
  • High replay value - every session is different
  • Many unlockable tiles and biomes
  • Original Artstyle with handpainted boardgame feel
Article taken from GamingOnLinux.com.
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11 comments
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Jpxe 7 Mar
This seems like a great game to play when you have a bad day and want to improve your mood.


Last edited by Jpxe on 7 March 2022 at 5:26 pm UTC
scaine 7 Mar
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This looks really, really like Islanders - which is a good thing. Think I actually prefer this approach, where the tiles dictate placement, instead of trying to position stuff to pixel-perfect precision for maximum effect.
Nezchan 7 Mar
Hopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.
scaine 7 Mar
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Quoting: NezchanHopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.

I don't think so - the Prototype is still available on Itch, but is Windows-only and appears to have been so since its inception (there are several comments asking for both Linux and Mac versions there). The GOG version is also Windows only.
STiAT 7 Mar
Ohj that's a cute one. Didn't know it. I'll buy that in the evening.
mircalla 7 Mar
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Quoting: scaineThis looks really, really like Islanders - which is a good thing. Think I actually prefer this approach, where the tiles dictate placement, instead of trying to position stuff to pixel-perfect precision for maximum effect.
A little bit that, a little more Carcassonne (the board game). I liked Islanders well enough but Dorfromantik and Slipways are the chill placement strategy games I keep going back to.
Nezchan 7 Mar
Quoting: scaine
Quoting: NezchanHopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.

I don't think so - the Prototype is still available on Itch, but is Windows-only and appears to have been so since its inception (there are several comments asking for both Linux and Mac versions there). The GOG version is also Windows only.

Used to be native on Itch, so idk what happened since. When I played it, the game still had a native port and I got it on Steam without checking to see if that was Linux too.
flesk 7 Mar
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According to a Wayback Machine snapshot from 2021-02-02, the Linux version on Itch was untested, which might explain why they decided against releasing it on Steam. If they release a native Linux version in the future though, I'll buy it.
scaine 7 Mar
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Quoting: fleskAccording to a Wayback Machine snapshot from 2021-02-02, the Linux version on Itch was untested, which might explain why they decided against releasing it on Steam. If they release a native Linux version in the future though, I'll buy it.

And of course, there's Liam (), commenting that he tried the untested build and the only issue was the codec used for videos in-game. Shame the dev decided to push on single platform. Hopefully, they'll bite the bullet, although I suppose with recent comments stating that it works okay with Proton, they might just not bother - the argument against Proton that's been made by some.
Quoting: scaineThis looks really, really like Islanders - which is a good thing. Think I actually prefer this approach, where the tiles dictate placement, instead of trying to position stuff to pixel-perfect precision for maximum effect.
Having played both, you're not wrong. Dorfromantik is definitely its own thing, though, with the unlimited tile placement on an infinite canvas vs. constrained "levels" (islands) where the challenge lies in packing ever-more things in.
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