Steam had a massive year in 2021 with 132 million monthly players

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With competition everywhere, Valve still manages to keep on growing at a rapid pace with the new yearly review up. Going over what happen through 2021 and a little of 2022, it's clear that Valve are doing well.

Steam’s ongoing success is ultimately driven by two factors: the games available to players, and the quality of experience players can have with those games. In general, we direct our energy towards two goals:

  • Make sure PC games can quickly and easily ship on Steam, minimizing friction and maximizing developer control.
  • Provide games with a rich, ever-improving ecosystem of tools and features so that Steam is the best place for customers to own and play the game.
Valve

Releasing some status, Steam now has 132 million monthly active users which (on our updated Steam Tracker) puts the monthly Linux active user count around 1,346,400 and daily active Linux users around 703,800.

Image credit - Valve

It's not just the number of people using Steam that has grown, it's also the amount of hours played with Valve saying there were "almost 38 billion hours on Steam in 2021 - a 21% increase over 2020". Player spending rose a lot too by 27% compared with 2020 and that's also with 2.6 million first-time purchases during "each month of 2021".

Steam also delivered "nearly 33 exabytes of content to customers in 2021, a 30% increase on top of the already substantial growth of 2020" — some absolutely insane numbers there.

The rest of it is an overview of all the things previously announced and released, of which they did a lot.

Article taken from GamingOnLinux.com.
Tags: Editorial, Meta, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

TheSHEEEP 9 Mar
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kernelkid 9 Mar
I'm really curious to see what the outcome of this year will be. In other words, with the worst of the pandemic over (HOPEFULLY) does steam still continue to grow or do the people affected by the pandemic cut back on gaming? It'll be interesting to see about a year from now. It been amazing to see how steam has grown from the early days until now.
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