Blender 3.1 is out with better performance, new advanced features

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Blender, the all-in-one tool for 3D creation including modelling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and more has a big upgrade out with version 3.1.

Full release notes can be seen on the Blender Wiki with a couple of highlights including: exporting .obj files is now orders of magnitude faster, playback in the 3D Viewport is now much faster, Geometry Nodes performance is much better with many nodes now multi-threaded, a new Point Cloud object can be rendered directly with Cycles to create sand, water splashes, particles or even motion graphics and lots more.

Here's their fancy overview video below:

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Fun fact: a bunch of recent videos on the GamingOnLinux YouTube were fully edited in Blender. My usual go-to is Kdenlive, but it has been failing me with well-known problems of it inserting audio crackling and random pops that don't exist in the source files. Learning Blender video editing didn't actually take too long and it's pretty good overall, just some quirks you need to learn compared to other editors.

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6 comments

One of the fun things about video editing with Blender is that you can use 3D animation 'scenes' as strips in the video editor before they are actually rendered. Think about that for a moment.

So you can do a first pass of the animation, create the scene, add your characters, animate them, and do the camera work..

Then go to the video editor, and add your 3D scenes as strips in the video editor, start doing the video editing and adjust the timing and cuts between scenes and camera angles, cut strips, put cuts between other cuts, and scrub through your animation..

But then you can say, 'Actually lets change up that', and go back to the 3D scenes and adjust the environment, character appearance, animation timing, camera angles, etc..

And keep going back and forth between the two, you're not committed to anything yet!

Only when you are actually done and think 'Yeah I like that', do you have to click 'render'.

This has a massive benefits. You don't have to waste time rendering a single frame of animation or exporting video to edit, or re-exporting videos, until you're 100% happy with how everything is working together. It's non-destructive workflow from start to finish.
Minux 10 Mar
I really love Blender, I think it's the best 3D suite right now :), I'm glad it's getting better every day and even more used by the industry.

Hey Liam, do you know any good videos to learn video editing with Blender?
Liam Dawe 10 Mar
Quoting: MinuxHey Liam, do you know any good videos to learn video editing with Blender?
Afraid not, I've learned most from what I already knew from other editors to random googling for quick answers and just general messing about.
Valck 10 Mar
There's this Youtube channel I came across a couple of years ago: https://yewtu.be/user/MikeycalDOTcom
Looks like they haven't posted new stuff in a while, but I'd guess most of the principles probably still apply.
grumpytoad 10 Mar
It's such a deep software, I've used it for 3D, plain video editing, and recently for 2D comic animations using the grease pencil. In the end though, I always feel like I've only scratched the surface.
Interesting, I've used KDenlive a fair amount in the past, and while I haven't encountered that particular problem yet, I've occasionally considered finally learning Blender's video editing. (I've played around with it enough to make a 4-second animated intro for my gaming channel by following tutorials, but I wouldn't say I really know it.) Nice to hear the recommendations (and I know it would be more powerful), maybe it's time to finally take the plunge.
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