Overgrowth from Wolfire Games goes open source

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Just like they did with some earlier games, Wolfire Games have now open sourced the game code for Overgrowth. What is it? Overgrowth is a 3D martial arts action-adventure featuring giant rabbits — jump, kick, throw, and slash your way to victory.

You will still need to own a copy of the game, as the open source release does not include the data files, which is a great way for developers to support the open source community (and enable their game to live on forever pretty much) while also continue to earn from it easily.

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The source code is available on GitHub.

You can buy it on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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15 comments
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Zlopez 22 Apr
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It's always nice to see a game being open sourced, even if it doesn't include any assets. It will keep the game alive even if the developer is not around anymore to take care of it.

This made my day :-)
Julius 22 Apr
Nice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.
edo 22 Apr
Quoting: JuliusNice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.

The game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine
Julius 22 Apr
Quoting: edoThe game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine

As a sandbox and mod platform it seems quite cool indeed, but the official story campaign is very lackluster.
Pengling 22 Apr
Wolfire Games was always good about supporting non-Windows platforms, and I enjoyed the first game, Lugaru, quite a bit, so it's really nice to see this (especially since I had forgotten that there's a sequel) - I'll have to grab it when I've got a moment!
Shaolu 22 Apr
Quoting: Julius
Quoting: edoThe game itself is awesome (and by game I mean the engine), have you never tried the editor mode? You can do a lot of things there way easier than on a normal engine

As a sandbox and mod platform it seems quite cool indeed, but the official story campaign is very lackluster.

So, precisely the same story as Neverwinter Nights. It's always annoying when game reviews focus so much on the campaign without noting that the original campaign is ancillary to the game's true potential as a platform.
awesome af
skye 22 Apr
I originally found out about their games when the previous one was open sourced and happily bought Overgrowth. Nice to see them keep it up!
gbudny 22 Apr
Great!

Does nobody remember Black Shades for Linux?

Https://www.icculus.org/blackshades/

It was simple, fun, and tricky at the same time.
slaapliedje 23 Apr
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  • Supporter Plus
Quoting: JuliusNice to see that their codebase and build process for Linux is not some obscure afterthought and should be relatively easy to maintain in the future.

The game itself is sadly a bit meh and while there is some experimental multiplayer support, it seems like the overall engine design doesn't really lend itself to expanding that further.

Would be nice though if someone took that awesome procedural animation system and made a library for Godot out of it or integrate it with Blender or so.
One always forgets that open source also makes it easy to port to previously unsupported platforms. Like maybe someone will make a native m1 macbook port!
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