Godot Engine 3.5 is getting close to release with a first Release Candidate available for developers to test the next version of this open source game engine.

This is one of the most important FOSS projects around, giving developers a full game engine and editor to create games with that works great for both the editor and exports across many platforms.

Version 3.5 is coming in with some big new features including an asynchronous shader compilation + caching system, that uses a "ubershader" that gets compiled at startup to fill in for shaders initially and then the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. In short: this should enable games with Godot Engine to perform better overall.

Other improvements include a backport of their much improved navigation system from the upcoming Godot 4.0, 3D physics interpolation to make everything look smooth at different framerates, an easy way to add basic occlusion culling, a port of the editor to Android, a lot of new features for Version Control Systems (VCS) integration in Godot, joypad events are now in a separate thread for Linux to prevent missed input and so much more.

Download here or try online.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

mZSq7Fq3qs 20 May
Nice! 3.5 is nice improvement before 4.0.
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