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Team Fortress 2 gets a big update with Valve back in action

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Looks like Valve are really back in action on updating Team Fortress 2, with a fresh update out now and it's quite big compared to previous patches.

As the bot problem continues on, Valve previously said on the official TF2 Twitter "TF2 community, we hear you! We love this game and know you do, too. We see how large this issue has become and are working to improve things." and this is the third update released since then.

Thanks to the updates, the popularity of TF2 has exploded on Steam once again with it regularly seeing over 130,000 online playing together, although it's probable a good portion are bots and bot makers trying to get around the latest changes.

Here's what landed in the July 7th patch:

  • Several fixes to address exploits and stability issues
  • Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
  • Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
  • Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
  • Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
  • Fixed some players seeing [unknown] for their player name
  • Fixed broken transparency on cosmetics
  • Fixed lag compensation when melee-ing teammates
  • Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
  • Fixed jiggle bones rendering in the loadout and item previews
  • Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
  • Fixed ConVar buttons flickering after being clicked to toggle the value
  • Fixed The Shortstop shove showing as self-inflicted damage
  • Fixed Mini-Sentry guns not triggering damage alerts in the HUD
  • Fixed net_disconnect_reason affecting disconnect messages on the client
  • Fixed Medi Gun charges expiring too early if a server forces add_uber_time
  • Fixed network edicts being used for server-side-only entities
  • Updated mat_picmip to allow values below -1
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated Mann vs. Machine
    • Fixed not being able to kick Spectators
    • Fixed bots not displaying the correct names
    • Fixed the loading screen backgrounds on Valve servers
    • Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator
  • Updated Arena mode
    • Fixed players being able to late-join the game
    • Fixed players on team Unassigned being able to kill other players
Article taken from GamingOnLinux.com.
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12 comments
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M@GOid 8 Jul
This week I saw news about Ubisoft pulling the plug on a lot of its games, one just 3 years old.

It stuff like this that makes me a fanboy of Valve. While they are not perfect, spending money on their stuff is a much better investment than on the majority of other big gaming companies.
Its always good to see older games still getting support..... even if I dont play them anymore.....
based 8 Jul
Quoting: M@GOidThis week I saw news about Ubisoft pulling the plug on a lot of its games, one just 3 years old.

It stuff like this that makes me a fanboy of Valve. While they are not perfect, spending money on their stuff is a much better investment than on the majority of other big gaming companies.

Not to mention you will be able to play Valve's mp games even after they are abandoned for good, you'll just have to host/find active servers outside the game.
Raaben 8 Jul
I wonder if they will get around to fixing the XFS/64b inode issue. I have it installed to a secondary drive but it'd be nice to have those affected games working properly. Good news to see them showing some interest in TF2 again regardless.
Arten 8 Jul
I love to see some good old necromancy :-D
Good on ya Valve
hking0036 8 Jul
Quoting: M@GOidThis week I saw news about Ubisoft pulling the plug on a lot of its games, one just 3 years old.

It stuff like this that makes me a fanboy of Valve. While they are not perfect, spending money on their stuff is a much better investment than on the majority of other big gaming companies.
I wouldn't be too quick to fanboy over this -- it took a lot of doing to get valve to do this update; Read into the whole #safetf2 thing from a few weeks ago.

It is good to see that they are coming back to TF2 for now, but it's a shame that it had to go on for so long. I'm a fan though! 1000+ hours. I will have to hop back on, it has been a while...
scaine 8 Jul
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Quoting: hking0036I wouldn't be too quick to fanboy over this -- it took a lot of doing to get valve to do this update

I think the point is that the game is nearly 15 years old! Although it's also regularly in the top-ten most played games on Steam, so keeping it alive is in Valve's best interests, and you're right... it took a LOT of pushing/complaining to get them to address the bot problem.
QuoteAdded a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
Wait wait wait, I've got over a thousand hours in TF2 and I somehow never knew fall damage was random??

I haven't actually played in a few years, I should hop on again. Spend those MvM tickets sitting in my inventory.


Last edited by Philadelphus on 8 July 2022 at 6:37 pm UTC
katp32 9 Jul
Quoting: basedNot to mention you will be able to play Valve's mp games even after they are abandoned for good, you'll just have to host/find active servers outside the game.

When the TF2 item servers go down, everyone is stuck with stock weapons, so that's not entirely true. That being said, I'm sure community servers would come up with some hack or other to avoid this.
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