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Vampire Survivors 1.0 coming October 20th, seems a Linux port is still planned

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Developer poncle has now confirmed that Vampire Survivors will hit the 1.0 on October 20th. The sad news is their big game engine upgrade is not landing yet.

Coming with the 1.0 release will be new language support including: English, French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese. The rest of the actual content upgrades seem to be a surprise though.

The thing is, they've been porting their Electron-based game over to Unity. An exciting idea that should help solve various performance problems and open them up to more platforms. They're now aiming to release that by the end of the year, and they're on the "last pass at optimization and polish (plus adding the final bits of content that still have to be seen on the current version too)".

In the announcement they said the new engine will bring:

  • Work on machines that get the webGL not supported error, get a white screen of death, get a black screen with a sad face, or have the game installed on a non-standard path.
  • Fix input issues or the game straight up crashing when multiple controllers are attached to the machine.
  • Remapping input.
  • Cloud Save conflicts due to non-useful files.
  • Use more than 1 CPU core :) Let those FPS fly high.
  • Native support for Linux.

Nice to see they're still firmly planning a Native Linux port, although it does work well enough on desktop and Steam Deck with Proton but some people are unable to run it due to various issues with Electron. So a proper port should solve that too.

You can see some of my own gameplay of Vampire Survivors in a video I did back in April, where I told you not to buy a Steam Deck if you value your free time:

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You can buy it on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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6 comments

hardpenguin Sep 30, 2022
I mean they already have a Linux build in beta? I use it. Fully playable with achievements and stuff.
gradyvuckovic Sep 30, 2022
I had no idea that was an electron game. Neat. All things considered it ran pretty well and I got great battery life on the Deck with it.
Liam Dawe Sep 30, 2022
Quoting: hardpenguinI mean they already have a Linux build in beta? I use it. Fully playable with achievements and stuff.
Seems they don't consider it good enough though, and I've seen repeatedly a fair amount of people can't run it at all.


Last edited by Liam Dawe on 30 September 2022 at 12:52 pm UTC
Cyril Sep 30, 2022
Nice to see they didn't abandon a Linux release.
Zappor Sep 30, 2022
Quoting: hardpenguinI mean they already have a Linux build in beta? I use it. Fully playable with achievements and stuff.

My guess is that the native linux Electron sandbox explodes when run under Flatpak and Snap... ?
ssj17vegeta Sep 30, 2022
I've been playing the beta for a while now, didn't have any problems on Ubuntu. I'm hoping for "real" Linux release soon :D
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