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Stadia refunds are starting to begin, no word on Controller Bluetooth yet

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Google has announced that they've now begun the process to refund years of Stadia game purchases, as the service is shutting down.

In the updated FAQ entry, Google noted:

Starting 9 November 2022, Stadia will attempt to automatically process refunds for all purchases of games, add-on content and subscription fees other than Stadia Pro made through the Stadia Store. We ask for your patience as we work through each transaction and ask that you refrain from contacting customer support as they will not be able to expedite your refund during this time. We still expect the majority of refunds to be processed by 18 January 2023.

Google said if you don't have a Google account now, they will still process the refund. If there are any card issues (lost / stolen / new card), you should at some point receive an email giving you instructions on how to still get your Stadia refund. They also said some people may need to sign up with Payoneer to get their refund, in some special cases where they cannot process it directly.

The same date has been given for Hardware purchases which include the Stadia Controller, Founder's Edition, Premiere Edition and Play and Watch with Google TV packages but you keep the hardware after the refund.

Sadly though, it seems there's still no update on them enabling Bluetooth in the Stadia Controller so it's wired-only which is a pretty big shame if they don't do it. It's a really comfy controller to use but they are under no obligation to enable Bluetooth, since they're refunding the hardware completely. At least I own a bit of weird computing history now…

As for moving progress from Stadia to elsewhere they said that UbisoftBungieI/O InteractiveCD Projekt RedRockstar Games and Bethesda have already shared plans on that but it's down to each developer and publisher to sort it.

Article taken from GamingOnLinux.com.
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20 comments
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It's funny, you know. Before Stadia I would have said the main hurdle in the way of streaming games on the internet was technological--that it would be nigh impossible to avoid major lag problems. So what does Google do? They by most accounts solve the nigh impossible technological hurdle, and then screw up the marketing and in general the business model, not to mention the commitment level required, so bad they fail anyway.
pb 11 Nov
I wonder if I will still be able to play until Jan 18th if I receive the refund(s) earlier. Currently at ~80% in RDR2.
HxE 11 Nov
Quoting: Purple Library GuyIt's funny, you know. Before Stadia I would have said the main hurdle in the way of streaming games on the internet was technological--that it would be nigh impossible to avoid major lag problems. So what does Google do? They by most accounts solve the nigh impossible technological hurdle, and then screw up the marketing and in general the business model, not to mention the commitment level required, so bad they fail anyway.
How did they solve lag problems, by increasing the speed of light? It is impossible to solve latency with anything, except placing the server nearby your location.

And what happens one second after you loose internet connection or the publisher decides to terminate the service? There go your games.
Apart from that...
Relying on centralized computing, cloud storage, and streaming services is antiutopian nightmare scenario anyway.
I had to live for six months without the internet. Thankfully I got enough stuff stockpiled on my computer to keep me entertained, and even then got a bit mad when I failed to play doom eternal offline, because most likely paraniod denuvo cookies have expiration date of 1 nanosecond.

Really, to hell this another cloud gaming service. I am glad it dead. I really am.


Last edited by HxE on 11 November 2022 at 10:45 pm UTC
Quoting: HxEHow did they solve lag problems, by increasing the speed of light? It is impossible to solve latency with anything, except placing the server nearby your location.
Well, yeah. As I understand it, Google took advantage of the fact that they already have server farms near most people's location--to serve you ads, do the search and stuff.


Last edited by Purple Library Guy on 11 November 2022 at 11:22 pm UTC
mr-victory 12 Nov
Quoting: pbI wonder if I will still be able to play until Jan 18th if I receive the refund(s) earlier. Currently at ~80% in RDR2.
https://9to5google.com/2022/09/30/how-to-export-download-game-saves-stadia/
You can export game saves, I don't know if they are compatible with PC builds of a game though.
pb 12 Nov
Quoting: mr-victory
Quoting: pbI wonder if I will still be able to play until Jan 18th if I receive the refund(s) earlier. Currently at ~80% in RDR2.
https://9to5google.com/2022/09/30/how-to-export-download-game-saves-stadia/
You can export game saves, I don't know if they are compatible with PC builds of a game though.

Yeah, Rockstar has already announced it will be possible to transfer the progress in Red Dead Online to another platform, but I don't know if it also applies to story mode, we'll see. Maybe I will manage to 100% it before stadia shuts down and won't have to rebuy it on steam. I don't particularly care about the multiplayer part or finding all collectibles etc.
hardpenguin 12 Nov
Quoting: HxE<anti cloud gaming blabber>
You do realize that locally installable games are here to stay regardless of the cloud gaming success?
Quoting: hardpenguin
Quoting: HxE<anti cloud gaming blabber>
You do realize that locally installable games are here to stay regardless of the cloud gaming success?
You seem very sure. But as the great Yogi Berra said, "It's tough to make predictions, especially about the future." On top of that, the thing about cloud gaming is that it becomes far more lucrative than locally installable games if, and only if, locally installable games are pretty much not a thing. So Very Rich People have an incentive to try to make that happen.
Sure, probably they won't be able to manage it. Probably. But I don't like that kind of bet.
Klaas 12 Nov
Quoting: hardpenguinYou do realize that locally installable games are here to stay regardless of the cloud gaming success?
Like store-independent game patches that you can install when you want? Or mobile phones that can actually be used to make a phone call. Antibiotics/pain killers/other important drugs that can be produced in the EU.

Everything more or less a thing of the past because someone wanted to make a quick buck.
HxE 12 Nov
Quoting: hardpenguin
Quoting: HxE<anti cloud gaming blabber>
You do realize that locally installable games are here to stay regardless of the cloud gaming success?
1. Stadia had a handful of exclusives.
2. You are too optimistic about the world where we have always-online DRM for singleplayer games.
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