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Windows compatibility layer Wine 7.21 is out now

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Another fresh development release of Wine, the Windows compatibility layer has been released. Version 7.21 is out now. This is part of Steam Play Proton, which allows you to play tons of Windows games on Steam Deck and Linux desktops. Once a year they make a big new stable release, and eventually Proton updates to it too.

Here's what's changed:

  • OpenGL library converted to PE.
  • Support for multi-architecture PE builds.
  • More preparation work for Vulkan 32-on-64 support.
  • Support for creating import libraries without dlltool.
  • Locale data updates.
  • Various bug fixes.

For bug fixes they noted 25 fixed including issues solved for: StarBurn 13, Visual Studio, Kaseya Live Connect, Euphoria, Darksiders Genesis, The Medium, Hotel Giant 2, Port Royale 2, Gothic 1 and more.

ICYMI: Vulkan-based D3D9, 10 and 11 translation layer DXVK version 2.0 out now.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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mrdeathjr Nov 14, 2022
According some user post in phoronix this wine complete PE conversion (OpenGL)

But comes hit a perfomance hit with OpenGL

andy155 Nov 14, 2022
mehhh ;-((((
0110:err:wgl:DllMain Failed to load unixlib, status 0xc0000135
0110:err:module:LdrInitializeThunk "OPENGL32.dll" failed to initialize, aborting
0110:err:module:LdrInitializeThunk Initializing dlls for L"###" failed, status c0000142
nice work! -.-

Last edited by andy155 on 14 November 2022 at 5:30 pm UTC
Klaas Nov 14, 2022
Oh, that sounds like fun. Maybe there will be performance fixes in time for 8.0 or maybe not.
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