Circle of Kerzoven appears to be one I missed that was pointed out in December last year, as an interesting looking settlement building game that simulates a whole lot of things you need to keep an eye on. The developer of the game pointed it out on the GamingOnLinux Forum.
"Take the role of a leader delegated to build new settlements in remote, unknown corners of the empire. In those forgotten places, nature is wild and legends are more real and vivid than one may think. Experience the challenges of different seasons and climates in a world, where every animal and every plant tries to find their place in nature, while you lead your villagers. How much will you share with nature? Will you strive for balance or even enforce the extinction of certain animals? Follow the old paths… or find your own."
You can see their early trailer below:
- Unique deep simulation of the nature in a building strategy game with complex interdependence between humans and nature.
- Manage simultaneously the acquisition, refining and distribution of resources on multiple maps in different climatic conditions.
- Manage the needs of the citizens. They are “alive” and have a specific home, workplace, and unique needs.
- Animals are looking for food, get thirsty, sleepy, and form social groups to find their place in nature.
- Plants grow and are affected by the actions of the humans, animals, and their environment.
- Seasons and climate affect the gameplay, as certain plants grow only under certain conditions. Temperature affects humans, animals, plants, and the environment.
- Interact and trade with other factions that produce goods with the same rules as you do.
- Create own maps and scenarios in the editor and extend them using mods.
- Charming and calm low poly art style.
You can follow it on Steam.