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I'm far too excited about Dead Cells: Return to Castlevania

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Dead Cells: Return to Castlevania is an upcoming mini expansion for the popular action-platformer metroidvania game from Motion Twin / Evil Empire coming early this year.

It was originally announced at The Game Awards 2022 which I covered in my big round-up and now the developer is teasing it more again.

As ridiculously brief as the teaser is, I can't help but feel terribly excited about it. Truthfully, I wasn't even a Castlevania fan until very recently, I never really played the older games and wasn't until watching the truly incredible Castlevania Anime on Netflix that I felt pulled into the world. You really should watch it, truly excellent.

The new teaser:

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What the DLC will come with:

  • Classic Weapons: Unlock 14 iconic weapons such as the Vampire Killer, Throwing Axe & Holy Water to decimate Dracula's bestiary of monsters and finally the dark lord himself. Each item has been translated into the fast-paced combat of Dead Cells while keeping their original essence.
  • Explore Dracula's Castle: Secret rooms. Flame-lit corridors. Gloomy tombs. Beautiful paintings. Food hidden in the walls. Full of original monsters from the series, such as harpies, werewolves & haunted armors, the character of the iconic castle will transport you into the realms of gothic fantasy.
  • Classic and Reimagined Music: We're giving you access to an alternative soundtrack made of 51 of the original Castlevania tunes, that can be heard across the entire game. Yes, 51! On top of this, we've taken the 12 most iconic tracks, such as Vampire Killer, Bloody Tears and Simon Belmont's Theme, and reimagined them in the style of Dead Cells as a soundtrack for this DLC, while preserving the Castlevania ambiance of course.
  • A New Story:  Richter Belmont and Alucard will be by your side throughout your quest to vanquish Dracula, helping you to navigate the maze of Dracula’s Castle and providing you with strong weapons (sometimes willingly, sometimes not). However, where there is good there is evil, so watch out for powerful foes who will try everything in their power to stop you from reaching the throne room.
  • Three Boss Fights: Fight against the very essence of evil in two intense duels versus Death and Dracula, both set against a majestic backdrop. If you can survive these gauntlets, prepare yourself for our most ambitious boss showdown yet...
  • Castlevania Outfits: Unlock 20 outfits as you progress through the castle, letting you roleplay as all your favourite characters like Alucard, Richter Belmont, Simon Belmont, Maria Renard, Trevor Belmont, Sypha Belnades or even Dracula himself.

You can buy Dead Cells from Humble StoreGOG and Steam.

With Native Linux support and it's Steam Deck Verified, you're in for a good time even before this DLC release.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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20 comments
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Love this game, even if we're terrible at it. The DLCs are all must-buy and this is no exception


Last edited by undeadbydawn on 20 January 2023 at 3:31 pm UTC
Jarmer 20 Jan
I loved this game so much when it came out. Unfortunately I just suck SO BAD at it, and the repetitive nature of the rouge-like design killed all interest in it for me very quickly. I really just wish there was a "I suck" mode for difficulty setting that would let me progress to some of the more fun enemies / maps without replaying the same beginning 100 times.
xherros 20 Jan
Quoting: JarmerI loved this game so much when it came out. Unfortunately I just suck SO BAD at it, and the repetitive nature of the rouge-like design killed all interest in it for me very quickly. I really just wish there was a "I suck" mode for difficulty setting that would let me progress to some of the more fun enemies / maps without replaying the same beginning 100 times.

Well there is actually something like that in the game since the free update "breaking barrier", it's called assist mode were you can nerf the difficulty by quite a lot.
Quoting: Jarmerthe repetitive nature of the rouge-like design killed all interest in it for me very quickly.

Yeah. This game has great level design and combat mechanics, but I just can't do the rogue-thing. I am glad that other people like it, but I have never found a rogue-something that I could tolerate for more than an hour before dumping it.
Recently a lot of people are experiencing controller problems with this game, in both Linux and MacOS. I tested it in Wayland and Xorg, with 4 different controllers, with and without Steam Input, and the problem remains. Lets hope the developer respond quickly to this problem.
dvd 20 Jan
Well i can only repeat myself, but this is in it's own club for me in terms of value for money. (A bit of bragging: Just reached the hotk on 5 bsc for the first time, ofc. he disposed of me quickly... But someday I'll enter the Astrolab)
mircalla 21 Jan
  • Supporter
I should see whether the big accessibility update made permadeath optional. I managed to make it to 2bc by the skin of my teeth and promptly plateaued there, and while it feels appropriately hard it also gets to be a drag to keep going through the same optimal paths through the early levels for a chance to get killed by the new stuff they add.
hardpenguin 21 Jan
QuoteI never really played the older games and wasn't until watching the truly incredible Castlevania Anime on Netflix that I felt pulled into the world.
Yesss, that show was fun!
Cyril 21 Jan
I just hope it comes to GOG...
slaapliedje 22 Jan
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  • Supporter Plus
Quoting: JarmerI loved this game so much when it came out. Unfortunately I just suck SO BAD at it, and the repetitive nature of the rouge-like design killed all interest in it for me very quickly. I really just wish there was a "I suck" mode for difficulty setting that would let me progress to some of the more fun enemies / maps without replaying the same beginning 100 times.
It is kind of designed to become easier the further you get (weird, I know). But as you unlock more stuff that you can start with when you die, it gets easier. Like I can now start with a thing that makes me heal when standing in poison.


Last edited by slaapliedje on 22 January 2023 at 6:45 am UTC
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