Do you love the classic The Legend of Zelda: Ocarina of Time? Clearly a lot of people do, and the PC port Ship of Harkinian just recently had a great sounding upgrade.
All unofficial of course, since Nintendo like to keep a close guard on everything but as usual it hasn't stopped people wanting to play it on other platforms with many upgrades. It's just code too, you still need a copy of the actual game to run it, like a lot of game engine remakes they don't provide the copyrighted assets like art and music. They even do their own Ship of Harkinian Direct (a joke about Nintendo Direct videos), although the last is from five months ago.
I actually wasn't even aware it existed (and supported Linux), because I don't really follow much Zelda or Nintendo stuff, until it was pointed out in the GamingOnLinux Discord.
The update from March 1st includes:
- Enhancement to have Link use the correct ammo types when using bow or slingshot as the wrong age.
- Time saver to auto fill new file names as "Link".
- Enhancement to disable the automatic first person mode when placing down Bombchus.
- The SFX Editor has been renamed to Audio Editor and a new audio shuffle pool management system is added.
- You can now manage a list of included and excluded sequences.
- Easily search, filter and preview for sequences to include/exclude.
- Added support for the Metal renderer as a graphics option for Macs.
- Added option to set virtual notch support for the control stick in the Controller Configuration.
- Added difficulty option "Rupee Dash Mode" were you slowly lose rupees over time, and start to lose health when you run out of rupees.
- Added Greg (the Green Rupee of Eternal Glory) as an option for the rainbow bridge requirement.
- An entry for Greg is now available in the item tracker to let you know when you find Greg.
- The treasure chest mini game man will provide a hint for where Greg is located.
- Add a Shopsanity price range option to control the price options, including an affordable option, and wallet locked options.
- Added warning system to indicate when a randomizer save is being played on a different build.
- Rainbow effects in the Cosmetic Editor transition more smoothly.
- Check tracker now persists skipped checks.
- Add more junk hints.
- Add separate sensitivity sliders for X and Y axis for First person view and Free Camera.
- Adjust the altar text in rando to still list bridge requirements when hints are turned off.
- Adjust the manual seed input field in the randomizer menu to now permit alpha-numeric values.
- Tweaked hint generation to no longer treat Heart Pieces as major hint hints improving the usefulness of Barren hints.
- Tweaked the Entrance Tracker to not display redundant entrances when decoupled entrances is not on.
- Tweaked the Static Explosion enhancement radius size to match the maximum vanilla size.
- Enhancement to fix the disappearing paths in Hyrule Field.
- Tweaked Autosave to now be a dropdown and allowing to choose when to auto save.
- Split easy pause buffer inputs into a new cheat that can be turned on or off.
- Added Accessibility submenu.
- Added toggle to disable re centering the camera when Link is idle.
- Fix N64 mode not applying.
- Fix entrance tracker sometimes not populating.
- Fix sun song sometimes placing Link out of bounds when Entrance Rando is active.
- Fix duplicate music sequence names displaying during the Barinade fight and when night transitions to day in Hyrule Field.
- Fix the wrong title card being displayed for the Lakeside Laboratory.
- Fix excluded locations not applying in some cases.
- Fix Item Tracker notes sometimes causing a crash on launch.
- Fix the Gerudo Fortress chest to grant the same shuffled item as adult and child to prevent softlocks.
- Fix Scrubs hints and Skulltula house hints not displaying Ice Trap trick names.
- Fix cutscene crashes when only loading MQ.
There was also The Legend of Zelda: A Link to the Past reverse-engineered clone that appeared recently too.