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Halls of Torment is classic Diablo meets Vampire Survivors

By - | Views: 35,182

Ah hell, going to say goodbye to any free time I had for the next month. Halls of Torment has sucked me right in being a blend of retro Diablo and Vampire Survivors.

I have to admit, I'm pretty sure I scrolled away from this on Steam the first time it came up, thinking it didn't look like much. Until the developer prodded me on Twitter, so I decided I might as well. Checking it out was a bad idea because I'm now going to be spending every spare moment playing the free Prelude until the main game enters Early Access later this year.

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I'm already a big fan of these horde games / Vampire Survivors-likes, and so far most of them have given something unique that they all become worth playing. Here, it isn't just the retro pre-rendered Diablo-like style that it has going for it, although it is pretty nice for fans of the classic.

You do run around auto-attacking, picking up gems and levelling up like the others but here a level up is just a stat boost. To get new abilities, you need to actually explore the map and pick up pages. On top of that, you also pick up equipment much more like a traditional ARPG. Together, it has very nicely blended two similar genres but with the now very well known theme from Vampire Survivors.

Content included in the free Prelude:

  • 2 stages with dynamic progression.
  • 3+ unique bosses.
  • 15+ unique monsters.
  • 3+ playable characters.
  • 6+ different and upgradable abilities.
  • 8+ blessings making you stronger for each attempt.
  • 30+ different items to unlock and retrieve.
  • 100+ traits that upgrade characters and abilities.
  • 30+ quests to complete.

The boss battles are impressive too, I will admit my real surprise here facing the first big demon that appeared with it using a blend of attacks against me, caught me a bit off-guard after mowing-down a ton of skeletons.

I think you're going to love this.

Wishlist it on Steam and try the free Prelude. Built with Godot Engine it has full Native Linux support.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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5 comments

Pikolo Mar 27, 2023
I have one complaint about the genre: Except for Brotato(happily purchased), all these games have horrible contrast between enemies and the environment. I don't want to tire my eyes, so I've been skipping them. Can we have more "aesthetically upbeat" or at least high contrast horde games? There is a reason 90s graphics look old...


Last edited by Pikolo on 27 March 2023 at 11:35 am UTC
dpanter Mar 27, 2023
Quoting: PikoloCan we have more "aesthetically upbeat" or at least high contrast horde games?
Nothing wrong with 'retro' graphics, one shoe doesn't fit all. Perhaps Deep Rock Galactic: Survivor will tickle your aesthetic bones?
g000h Mar 27, 2023
I spotted it myself recently. It's a small download. Picked it up and initially I thought that it was pretty good, but it has been doing a good job of growing on me. I'm liking the Diablo-style aesthetics.
Jahimself Mar 27, 2023
Thanks for this discover. It's really inspired by first Diablo (which is still my favorite today). Music, sounds, monsters all seems pretty well done in that regard. I have to make few more runs to find out which card are the most interesting. I like also the fact you can gear you character. It seems pretty hard for now :p


It would be nice if they add characteristic selection such as agility strenght... like in the first diablo.
reaply Apr 7, 2023
I have to supoort it since it's a Godot game 🙃.

The game is quite fun and the different mechanics make it that much more fun. Like everyone says, the art and music are amazing and helps to keep you hooked. I'm tired of the mobile tier market of graphics that are bright and smooth and over all cheap. Once you get a good feeling for how many hits it takes for the mobs, you can really have control over the mobs and make some smart moves. Currently, it's obvious which spells are the best to get from bosses and ruins. At my current early stage of a few gold upgrades, the fifteen minute mark becomes hectic and I can't out damage the spawn rate.


Last edited by reaply on 7 April 2023 at 7:29 pm UTC
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