Soulstone Survivors is one of my favourite games in the spirit of Vampire Survivors, and it just got a lot bigger with the new Path of Ascension upgrade. While similar to VS in basic gameplay mechanics and the loop, it expanded on the idea in a few ways with more skill-based gameplay.
More about it: "Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers. With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience"
The latest upgrade to the game in Path of Ascension gives you a massively expanded skill tree with character-specific nodes to unlock, with lots of new types of effects and over 200 new nodes to progress through for the Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin. Other characters will get the same treatment in a future update.
With this there's also 7 new weapons, 14 new active skills, 21 new runes to customize character runs, new enemies to face and a new auto-aim feature to save your thumbs a bit. The auto-aim might be my favourite new addition to be honest, I love these style of games but when the action gets ridiculously heated, having to manually aim various skills ends up killing me…and my thumb.
Available on Steam in Early Access.
You can see my previous Steam Deck gameplay below:
It runs great on desktop Linux too, no complaints there! It has Native Linux support and it seems to be supported well overall so one not to miss.
While you're here: has the industry actually settled on a term for these games yet?