OpenMW is a modern free and open source game engine for Morrowind, and it's really getting close to a release of version 0.48 now with another Release Candidate ready for more testing. The whole point of OpenMW is to get Morrowind working nicely on modern platforms, with a whole bunch of improvements to how it looks and feels.
The last release for OpenMW was back in November 2021, so it's been a long time coming and as you can imagine a lot of work has gone into this upcoming new release. Going through Release Candidates means it's closing in on release, and needs some testing for any final touches needed and to find any major bugs. The first RC went up back in September 2022, with a fresh one going up just recently.
They haven't yet put up an official list of what's changed but the public GitLab does have an ongoing list, and it seems plenty is already readying up for the release after this too. Some of the new features coming in this release include which I've cherry-picked from their GitLab include:
- Zoom levels of the world map.
- A tab in the launcher for handling different data folders.
- Post processing.
- Support for FBO Rendering.
- Support for FFMPEG 5.
- Windowed fullscreen support.
- Exponential fog.
- Sky blending.
- Add support for controller gyroscope.
- Shader-based object texture blending.
- More realistic raindrop ripples.
- Allow users to easily change font size and ttf resolution.
- Unique object identifier.
- And lots lots more!